Teras Kasi Archive

Thread: Need advice from TKM/MDs

MoonDragon
Mon Sep 27, 2004 1:40 pm
#1

Hey all,


Well after long play as TKM/Commando I've decided to try TKM/Doctor. I reason is the potential to buff myself (since I play solo alot) and I hate running around looking for buffs. The other is the ability to buff my guildmates!


Can you give me advice on which trees to go up first and any other tips to compliment my awesome TKM-ness


Thanks for any help!


Breedo



ODYSSEY of FLURRY
Acip
Mon Sep 27, 2004 1:52 pm
#2

Every prof in the game has the same rule...


speed first, always.



_________________________________________________
Sowisp Blush
Leader of 'PATH' http://pathguild.org

vendor is approx 1100m outside theed at -4266 3329

"Play or quit, either way pull up your big girl panties and quit wining"
MoonDragon
Mon Sep 27, 2004 2:00 pm
#3

oops guess I should have been clearer I'm already a TKM.... I need advice on going up the Master Doctor





ODYSSEY of FLURRY
OnlyMaestro
Mon Sep 27, 2004 3:57 pm
#4

Well...grinding Master Doctor is kind of a sinful question...because what I did...



I got 0/2/4/X first, and found buffpacks that were meduse below 90. And from 0/2/4/X I simply buffed everyone for like cheap prices or free to finish medical experience.


Crafting XP needs a good macro, to practice grind Advanced Biological Effect Controllers, which use Lokian Wheat and Tat Fiberplast. A good macro running four or five crafting kits will take like 4 or 5 hours of constant grinding.



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Page 1 of 1
Previous Next