Teras Kasi Archive
Thread: Is Master Doc with TKM worth it
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Skurr
Sun Sep 26, 2004 9:22 am
#1
I know that most that are TKM/Doc love the template but I am curious if you love pvp is it worth it? Right now I'm MMedic/MBrawler/TKM with 4030 of Doc. With this I can use just about any good stims. But lately Ive found it hard as heck to find a supplier of Cure Poison/Disease pack with max 80 med use. The ability to use fire blankest rocks vs Pikemen with mind fire lances and ive found that Intim2 and Lunge2 rock pvp alot better thank knockdown2 and use less ham. Can some old school vets give a noob tkm some advice?
BloodMonk
Sun Sep 26, 2004 9:38 am
#2
if you get your TK down a bit better it's a solid template... healing fire/poison/disease is great, state healing is AWESOME...
make sure you get a /stand /healdizzy macro 
just a small tip...posture down attacks/dizzy >>>>>>> knockdowns (Thakillo is easily available...but no food exist to boost post. down def.)
Intimidate2 rocks though...but get yourself some BE'd clothing (I'm at +33 intimidate), and remember you can stack intimidates in pairs and you'll be fine 
edit: I tend to use KD2 till I get em dizzy (and to check their KD defenses), then switch to lunge...two birds in one trap or whatever it's called...
lunge2's biggest advantage is the high damage mod and range...this matter more than the KD IMO
Sly
Message Edited by BloodMonk on 09-26-2004 09:40 AM
Skurr
Sun Sep 26, 2004 10:01 am
#3
Holy crap did you say you can STACK intimidate (meaning Intim1 and Intim2) together??!!!?? I didnt know that that rocks dude LOL. That would be an almost 75% drop in damage taken if both land, am I correct?
BloodMonk
Sun Sep 26, 2004 11:15 am
#4
you are stacking the duration, not the effect...I've never been able to test it (not master brawler), but apparently you can stack two int2 (last 1m30s each?) and two int1 (last 30s each), meaning you can keep a non doc intimidated for 3-4 minutes (as defenses vs. intimidate shorten the time it affects you).
TKM/M Doc is one of the best supprt templates too.... keeping you teammates alive AND the ability to set targets up for slaughter (applying stated and getting em on their back)
Sly
SpunkyKuma
Sun Sep 26, 2004 11:28 am
#5
Doctor with almost any melee profession is worth it, especially TK since you'll be next to unstoppable with the ability to heal and the damage toughness you can take. That is until you run into a PVE mob that is 90%-immune to kinetic.
eeseigeameo
Mon Sep 27, 2004 1:18 am
#6
well if you just want a leet pvp template i suggust going TKM/MRM pistoleer 0-4-0-0 medic 0-1-0-0 cause that, used correctly, is probably the best template for pvp out right now. If you just want a fun template and great support role go TKM/doc ...also TKM/Doc = best tank in the game -period-
Atama
Mon Sep 27, 2004 7:17 pm
#7
There are two roads as I see it to becoming really good at TKM in PvP with a template.
The first road is to become a defense stacker. With that road you hope that you are hard enough to hit or land states on that you don't really need much healing. I do this and I do well in PvP. The benefit of this is that you can concentrate entirely on combat and don't need to fuss with healing. The downside is that if someone actually does get you dizzy or stun you or set you on fire or something like that, you can't do anything about it.
The second road is being a TKM/Doc. With that road your defenses aren't high, you'll be hit often and hurt often, and you'll be hit by states a lot. You can heal it all though if you are good. I can't handle that because I want to focus on killing people and don't want to stop to heal myself (or even toss in a heal macro). That's just me. The benefit of this, of course, is that you can pretty much handle anything someone throws at you. The downside is that you'll have a lot to handle, it can be busywork to keep the states off and heal damage, and if you do it wrong you can die fast.
It's all down to personal choice. Of course there are other "roads", like TKM/Ranger, TKM/CH, TKM/Rifleman, etc. but none of those compliment TKM itself as well in PvP.
The first road is to become a defense stacker. With that road you hope that you are hard enough to hit or land states on that you don't really need much healing. I do this and I do well in PvP. The benefit of this is that you can concentrate entirely on combat and don't need to fuss with healing. The downside is that if someone actually does get you dizzy or stun you or set you on fire or something like that, you can't do anything about it.
The second road is being a TKM/Doc. With that road your defenses aren't high, you'll be hit often and hurt often, and you'll be hit by states a lot. You can heal it all though if you are good. I can't handle that because I want to focus on killing people and don't want to stop to heal myself (or even toss in a heal macro). That's just me. The benefit of this, of course, is that you can pretty much handle anything someone throws at you. The downside is that you'll have a lot to handle, it can be busywork to keep the states off and heal damage, and if you do it wrong you can die fast.
It's all down to personal choice. Of course there are other "roads", like TKM/Ranger, TKM/CH, TKM/Rifleman, etc. but none of those compliment TKM itself as well in PvP.
FistMasterImp
Mon Sep 27, 2004 7:29 pm
#8
Skurr if you want 75% damage reduction use Int 2 and UNARMED STUN!! Rocks Dont It?? They can barely hurt you..
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