Teras Kasi Archive

Thread: TKM Melee Defense Maxes? What's yours?

Kasyan
Sun May 15, 2005 11:26 pm
#1

I was wondering what other TKM players have been able to max out their Melee Defense at? (base stat - no bio clothing)


Im maxed at 300 with current template..


Please post your stats - Thanks

Message Edited by Kasyan on 05-15-2005 11:27 PM



~Kass'yan ~
Imperial Army Major - Inquisition Squadron Ace Pilot.
11/03 Veteran -ΞTHRAWN'S HAMMERΞ-Elder Commando



lycanthropy
Sun May 15, 2005 11:40 pm
#2

tkm/mb/ms/pike 0/4/4/0/fencer 0/0/0/1 i have 305 without clothes, the clothes would make it to 330, this would get lower if i equiped a PH though, but still not bad IMO.



Madcow Disease! MOOOOOOOOOOOOOOOOOOOOOO!
FM_Warblood
Mon May 16, 2005 9:43 am
#3



with MB/MP/TKM/FS and BE clothing im at 361 I cant tell the stat without the BE cause I dont remember.


I just looked at my Be clothing.it adds 64 then i get 20 for the FS. Take that from the 361 and I have a base of 279. If I dropped novice medic or some FS that dont help I could pick up fencer and with BE clothing I think I could brake 400.

Message Edited by FM_Warblood on 05-16-2005 12:45 PM

Message Edited by FM_Warblood on 05-16-2005 02:12 PM

Boxermagician
Tue May 17, 2005 2:48 am
#4


TKM with Smuggler 0040, Commando 4000, Pikeman 0140, and Pistoleer 0004


As a trandoshan (+10 melee bonus) without b/e clothing you end up with the following stats:


Melee Defense 355

Ranged Defense 275

Unarmed Accuracy 255

Unarmed Speed 125

Unarmed Damage 275



Ytarra

Teras Kasi Master / Master Swordsman
Member of

BoK


KendaMcMorton
Tue May 17, 2005 3:46 am
#5

With BE clothes my melee defence is 391 and ranged is 271 . . . . . . . . or is it 371 and 291. Either way its pretty high!!! hehe


Template is Master Brawler, TKM, Master Fencer, Swordsman 0-0-4-1, Pikeman 0-0-4-0





--------------------------
Morton

Commando
MarlonB
Tue May 17, 2005 4:04 am
#6

Just so you know, be mods cap at +25 ... eventhough it shows more ...



.
.
*********************
MarlonB - Farstar
*********************

Rhadida
Tue May 17, 2005 4:19 am
#7






MarlonB wrote:
Just so you know, be mods cap at +25 ... eventhough it shows more ...




Strange because the dev's stated that there were no more caps on Tapes and Skills??



-----------------------------------------------------------------------------------------------------------------------------
IGN: Rhadida
MarlonB
Tue May 17, 2005 4:50 am
#8

Maybe not on tapes ... but they also stated in the tailor forum that the BE mod's are still capped at 25 ...



.
.
*********************
MarlonB - Farstar
*********************

KendaMcMorton
Tue May 17, 2005 5:12 am
#9

well I wear 3 +13 melee/defence pieces of clothing so take 39 off my stats to get my base.



--------------------------
Morton

Commando
SpunkyKuma
Tue May 17, 2005 5:51 am
#10

"Strange because the dev's stated that there were no more caps on Tapes and Skills??"

Tested, regardless of how much you have in clothes (I have about 64/64 melee/range altogether) and it makes no difference, +25 total right now it seems. Even foods aren't even helping, the cap seems to be around 230-250 and anything above that doesn't seem to help in damage reduction or misses. I tested this with melee templates and master defender in Jedi with and without BE clothes & foods.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
darmokVtS
Tue May 17, 2005 6:25 am
#11

31x (not sure about the last digit) in "tka mode" with bioclothing for melee / ranged defense, 10 points less when wielding a Pike (template see "kope" in my sig)




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
KendaMcMorton
Tue May 17, 2005 6:25 am
#12

whaaaa????? caps at 250 - is there any chance you can get this confirmed mankind??



--------------------------
Morton

Commando
darmokVtS
Tue May 17, 2005 6:26 am
#13


SpunkyKuma wrote:
the cap seems to be around 230-250 and anything above that doesn't seem to help in damage reduction or misses.


The more you have the less difference extra points make, that's all (working as intended).

Message Edited by darmokVtS on 05-17-2005 03:26 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Page 1 of 2
Previous Next