Teras Kasi Archive
Thread: TKM Melee Defense Maxes? What's yours?
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Kasyan
Sun May 15, 2005 11:26 pm
#1
I was wondering what other TKM players have been able to max out their Melee Defense at? (base stat - no bio clothing)
Im maxed at 300 with current template..
Please post your stats - Thanks
Message Edited by Kasyan on 05-15-2005 11:27 PM
lycanthropy
Sun May 15, 2005 11:40 pm
#2
tkm/mb/ms/pike 0/4/4/0/fencer 0/0/0/1 i have 305 without clothes, the clothes would make it to 330, this would get lower if i equiped a PH though, but still not bad IMO.
FM_Warblood
Mon May 16, 2005 9:43 am
#3
with MB/MP/TKM/FS and BE clothing im at 361
I cant tell the stat without the BE cause I dont remember.
I just looked at my Be clothing.it adds 64 then i get 20 for the FS. Take that from the 361 and I have a base of 279. If I dropped novice medic or some FS that dont help I could pick up fencer and with BE clothing I think I could brake 400.
Message Edited by FM_Warblood on 05-16-2005 12:45 PM
Message Edited by FM_Warblood on 05-16-2005 02:12 PM
Boxermagician
Tue May 17, 2005 2:48 am
#4
TKM with Smuggler 0040, Commando 4000, Pikeman 0140, and Pistoleer 0004
As a trandoshan (+10 melee bonus) without b/e clothing you end up with the following stats:
Melee Defense 355
Ranged Defense 275
Unarmed Accuracy 255
Unarmed Speed 125
Unarmed Damage 275
KendaMcMorton
Tue May 17, 2005 3:46 am
#5
With BE clothes my melee defence is 391 and ranged is 271 . . . . . . . . or is it 371 and 291. Either way its pretty high!!! hehe
Template is Master Brawler, TKM, Master Fencer, Swordsman 0-0-4-1, Pikeman 0-0-4-0
MarlonB
Tue May 17, 2005 4:04 am
#6
Just so you know, be mods cap at +25 ... eventhough it shows more ...
Rhadida
Tue May 17, 2005 4:19 am
#7
MarlonB wrote:
Just so you know, be mods cap at +25 ... eventhough it shows more ...
Strange because the dev's stated that there were no more caps on Tapes and Skills??
MarlonB
Tue May 17, 2005 4:50 am
#8
Maybe not on tapes ... but they also stated in the tailor forum that the BE mod's are still capped at 25 ...
KendaMcMorton
Tue May 17, 2005 5:12 am
#9
well I wear 3 +13 melee/defence pieces of clothing so take 39 off my stats to get my base.
SpunkyKuma
Tue May 17, 2005 5:51 am
#10
"Strange because the dev's stated that there were no more caps on Tapes and Skills??"
Tested, regardless of how much you have in clothes (I have about 64/64 melee/range altogether) and it makes no difference, +25 total right now it seems. Even foods aren't even helping, the cap seems to be around 230-250 and anything above that doesn't seem to help in damage reduction or misses. I tested this with melee templates and master defender in Jedi with and without BE clothes & foods.
Tested, regardless of how much you have in clothes (I have about 64/64 melee/range altogether) and it makes no difference, +25 total right now it seems. Even foods aren't even helping, the cap seems to be around 230-250 and anything above that doesn't seem to help in damage reduction or misses. I tested this with melee templates and master defender in Jedi with and without BE clothes & foods.
darmokVtS
Tue May 17, 2005 6:25 am
#11
31x (not sure about the last digit) in "tka mode" with bioclothing for melee / ranged defense, 10 points less when wielding a Pike (template see "kope" in my sig)
KendaMcMorton
Tue May 17, 2005 6:25 am
#12
whaaaa????? caps at 250 - is there any chance you can get this confirmed mankind??
darmokVtS
Tue May 17, 2005 6:26 am
#13
SpunkyKuma wrote:
the cap seems to be around 230-250 and anything above that doesn't seem to help in damage reduction or misses.
The more you have the less difference extra points make, that's all (working as intended).
Message Edited by darmokVtS on 05-17-2005 03:26 PM
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