Teras Kasi Archive

Thread: Testing Innate Armor

sanmonroe
Tue May 17, 2005 10:45 am
#1

Yep. Apparently innate works fine but if you put on armour, then take it off without getting hit it can get bugged.

I personnaly have never been bugged, but have read all the threads about it and that seems to be the solution.



Ineedanewsig


ComCypher
Thu May 19, 2005 2:08 pm
#2






sanmonroe wrote:





Stotan wrote:

Inate armor isn't really a damage stopper armor is a dodging armor. Creatures tend to miss alot more then they should. Its not bugged.







Wrong. TK innate is 6000 point armour vs everything. It does a straight 48.5% reduction in damage.

COB is teh dodge but also adds more damage reduction on top of that.



I'm puzzled, are you saying that the second you become TKA you get 6000 point innate armor? How does the innate mod figure into the equation? Just wondering, because I currently have +30 and have no idea what this number means in normal armor stat terms.








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0100111100010000101111000000000011001011001101010010000
1011011011110110001110010010010101011100011001001001110
0000101110110111011000110001100001000110111011000011111
1100100110001011011001001101010110011001010010110011111
0010011111100100101111100001101101001100000111110100101
1000110111110111011100011111001000100101100101001011111


FM_Warblood
Fri May 20, 2005 12:05 am
#3

As a TKM/Pike unarmed and un clothed(naked) fighting a brain in the cave I take 165 damage a hit.


Yesterday I respec from TKM/PIKE to Sword/Pike


Fighting the same brain with no clothing on(naked) I now take 130 damage a hit.


Innate armor dosnt work at all for me.
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