Teras Kasi Archive
Thread: Is M.TKA worth keeping?
I like it. I like not having to go get armor. I like being able to heal my own wounds. There are so many weapons you can use now based on the level system, so you aren't missing too much (except special for ranged weapons).
My two complaints:
1. the animations are boring--hopefully, they will be fixed soon (registered trademark of Thunderheart).
2. combo attack--for an elite profession attack, it does pitiful damage (less than standard brawler attacks at the TKA level)--hopefully, it'll get fixed soon (registered trademark of Thunderheart) as well.
DarthMinos wrote:
I like it. I like not having to go get armor. I like being able to heal my own wounds. There are so many weapons you can use now based on the level system, so you aren't missing too much (except special for ranged weapons).
My two complaints:
1. the animations are boring--hopefully, they will be fixed soon (registered trademark of Thunderheart).
2. combo attack--for an elite profession attack, it does pitiful damage (less than standard brawler attacks at the TKA level)--hopefully, it'll get fixed soon (registered trademark of Thunderheart) as well.
1. Never base your profession choice on it's animations, those things are easily addressed in the future, just not while there are more important issues.
Message Edited by -Morbious- on 05-20-2005 10:20 AM
Have to agree with the above, not having to wear armor is great (and cheap) not to mention being able to fight while stylin'!!!!
Kaishodan wrote:
I am currently TKM, M Brawler, M Swords, Pike xx4x, and novice Fencer (for the extra defense) and have found myself actually enjoying the CU a little more every day I fight, pvp, or pve... yes, I am defense stacked.This template also gives me and extra skill point for my first fs box, and dropping novice fencer I would receive 6 skill points to put into my fs trees for speed or defense, I havent decided yet.
What I've found is that I can tank efficiently, even with a ranged that does not know when to fire a critical shot. The inate armor is awesome when stacked with moves suck as sweep (nice when you stand in the middle of a group of mobs), CoB (a definite must when drawing major aggro), and improved area taunt... Think you can't? I have been able to draw aggro from my dying group members and have several, 6+sith (cl 76-77) during village defense, because I know my job... sweep, taunt area, stay alive, taunt area, sweep, critical or head hit...
I have been able to effectively pvp now that I understand my abilities more... lunge, intimidate, improved warcry, critical hit, head hit... i normally get rooted at this time, but with CoB up, the damage is minimal... if I feel like having fun, I have a decent looted laser carbine (no certification required) with 400+ dps just to add some damage while they are far away... I have iincapped at least 4 people with my laser carbine while I was rooted.... Once the root is broken, depending on their playing style, I sometimes rinse and repeat... at least keeping them KD while I can hit them... I aslo have /attack in a hot key for wheni run low on action... normally hits a pc for around 200... at least its 200 they no longer have while my action is building for my next "real move".
Yes, I hate that as a TKM alone, we only have 4 moves... but, combined with the more damage producing moves of other professions, I enjoy it... I have enjoyed critical hits of 1000+ from having swords than TK alone and hitting for maxes around 500. I am one that enjoys not dying... keeping everyone alive by being the one hit... being the one in the middle of the action by not running and shooting... along with proper food stacking, I have been able to defeat several mobs solo... aggro several mobs in group, and pvp with someone of decent knowledge of pvp... and have fun while dopping it! Love the fact that I no longer have to spend in the millions for good pvp armor because of the inate armor of a tk.. love that i get a 10 minute 500 health bonus when i power boost... love my TK!
Kaishodan
"That which does not kill you,
Only makes you stronger;
That which makes you think,
Only makes you wiser;
That which makes you scream and beg for mercy...
Thats ME! -Team Kaisho
Defense stacking is pointless as you won't see a benefit past around 250. 250 def + CoB = all you need for D
Really, m'friend? Go out and try it. I hear all the time that the golden days of TK are over, we've been nerfed, we're no good anymore, yadda yadda...when I can hold my own very well fighting alongside my fully-armored carbine-using Master Smuggler/Master Carbineer partner, and oftentimes (no offense, Dal) do better than she can at melee ranges, and that's with me in plain old clothing--emphasis on 'melee ranges', she of course does better at range, like I'd expect, no problem there at all. I've saved her from the cloner a time or two already, something I'm quite proud of...and if I listened to the nay-sayers, I don't think I'd be having all this fun. Much less be able to help her that way. Heck, I might not even be playing the game anymore, instead I'm loving it more than ever.
I think that's really the best thing for you to do. Don't listen to those who're telling you you're in a prof that's not worth keeping, and find out for yourself. Go out and kill some stuff, learn what you can do (a good way to see it, I feel, think about what you CAN do, don't dwell on what you USED to be able to do, spin attacks were cool sometimes but I don't even miss 'em anymore, as an example, I'm still more capable now in combat than I was before the CU), have fun--you might hate it, you might like it, if you're like me you might love it.