Teras Kasi Archive

Thread: Is M.TKA worth keeping?

RomBloodfin
Thu May 19, 2005 5:29 pm
#1


I had just mastered TKA a bit before the CU. I then took time off from the game. During that time the CU had been released.

Now, after returning to the game i see everyone is telling me to drop TKA... Is this true is tka not worth keeping anymore?


Everyone says switch to Rifle... whats up with this?



Rom
--------------------------------
Free Xbox360 HERE
JykoKylark
Thu May 19, 2005 9:34 pm
#2

If you enjoy melee then I would stick with tka. It adds great defense and the ability to take damage and not worry about buying armor is awesome. Although we do have pretty poor dmg on our own. But if you stack tkm with another melee prof like swordsman or pikeman you get more dmg options and the tkm defense.



Sanzo Iakies
Bounty Hunter - Rifleman
DarthMinos
Fri May 20, 2005 8:09 am
#3

I like it. I like not having to go get armor. I like being able to heal my own wounds. There are so many weapons you can use now based on the level system, so you aren't missing too much (except special for ranged weapons).


My two complaints:


1. the animations are boring--hopefully, they will be fixed soon (registered trademark of Thunderheart).


2. combo attack--for an elite profession attack, it does pitiful damage (less than standard brawler attacks at the TKA level)--hopefully, it'll get fixed soon (registered trademark of Thunderheart) as well.





Rieke Mysadwy--Pre-CU Jedi (MLS, MDef, Nov Healer, 3xx2 Enh) & Professional Scoundrel, Leader of CCEF
Davaj Knyghtsyde--Bounty Hunter
Trawwl--Wookiee Commando
Grewaulk--Rodian Structures Trader

Loot and Structures Vendor at: -2634 -9, Caldara Cove on Dantooine
-Morbious-
Fri May 20, 2005 8:18 am
#4






DarthMinos wrote:

I like it. I like not having to go get armor. I like being able to heal my own wounds. There are so many weapons you can use now based on the level system, so you aren't missing too much (except special for ranged weapons).


My two complaints:


1. the animations are boring--hopefully, they will be fixed soon (registered trademark of Thunderheart).


2. combo attack--for an elite profession attack, it does pitiful damage (less than standard brawler attacks at the TKA level)--hopefully, it'll get fixed soon (registered trademark of Thunderheart) as well.







1. Never base your profession choice on it's animations, those things are easily addressed in the future, just not while there are more important issues.


2. is not true, it does a great amount of damage, it just doesn't report it accuractly. Hold your mouse over the targets ham and note how much it drops by. It does however use too much action in my opinion.

Message Edited by -Morbious- on 05-20-2005 10:20 AM



Morbious Nemes


panicinwa
Fri May 20, 2005 10:20 am
#5

Have to agree with the above, not having to wear armor is great (and cheap) not to mention being able to fight while stylin'!!!!







I finally figured out SOE management strategy for SWG

ever seen a 10 yr old boy with an ant farm?

Panicinwa Iliketoeatbugs
Panicinaz Iliketoeatbugs
Please offer auction winnings at -6665 -4704 Tat
RomBloodfin
Fri May 20, 2005 10:59 am
#6

I was told by many people it does very little damage and it's only good for group hunts... To do good damage you need to have a ranged skill. I'd hate to give up TKM... what about adding swordsmen to it.. what kind of damage does it do?



Rom
--------------------------------
Free Xbox360 HERE
Garrakk
Fri May 20, 2005 11:37 am
#7

I've tried TKM MSwords smuggler 0040 and found it did a nice amount of damage, barehanded (didn't have any 2h weapons handy)


I've tried TKM MFencer smuggler 0040 and found it was fun, did a little less damage than the MSwords, btu was really action intensive when i tried all the debuffs i could


I've Tried TKM MPike smuggler 0040 and was overwhelmed by the number of debuffs i could use, and had problems doing reliable damage, tho impale is my favorite attack ever


I've tried TKM Fencer 0144 Swords 0034 Smuggler 0040 (might be wrong on the swords part) and had good damage with critical blow and bleeds and lunges, but didn't keep it. I can't recall exactly why, but i think i respecced mid hunt when i needed to switch weapons as i capped unarmed xp quickly.


I'm currently TKM Mbrawler swords 0044 smuggler 4040, and i think i'm keeping that. I have 13 points in FS skills that i really wish added to my CL, but can currently deal with not having. most quest content i've found is lvl 25-50, so i'm not missing out on the ability to deal with them, and any time i'm fighign lvl 79+ i'm in a group already. I have all the unarmed skill bonuses we can get, and have great damage potential with armor break and critical strike.


now i just need to get my golfbag of weapons set up so i can keep gaining xp after i cap unarmed





;Garrakk Sunbasker;
;Certified Groinshot Target of N'Varra Wren;
;Has been officially bricked by Icksiepoo;
;Teras Kasi Elder=Brawler Elder=Smuggler Elder;
;-V-=Valor, Dantooine=Eclipse Server;
-Morbious-
Fri May 20, 2005 1:53 pm
#8






Kaishodan wrote:

I am currently TKM, M Brawler, M Swords, Pike xx4x, and novice Fencer (for the extra defense) and have found myself actually enjoying the CU a little more every day I fight, pvp, or pve... yes, I am defense stacked.This template also gives me and extra skill point for my first fs box, and dropping novice fencer I would receive 6 skill points to put into my fs trees for speed or defense, I havent decided yet.


What I've found is that I can tank efficiently, even with a ranged that does not know when to fire a critical shot. The inate armor is awesome when stacked with moves suck as sweep (nice when you stand in the middle of a group of mobs), CoB (a definite must when drawing major aggro), and improved area taunt... Think you can't? I have been able to draw aggro from my dying group members and have several, 6+sith (cl 76-77) during village defense, because I know my job... sweep, taunt area, stay alive, taunt area, sweep, critical or head hit...


I have been able to effectively pvp now that I understand my abilities more... lunge, intimidate, improved warcry, critical hit, head hit... i normally get rooted at this time, but with CoB up, the damage is minimal... if I feel like having fun, I have a decent looted laser carbine (no certification required) with 400+ dps just to add some damage while they are far away... I have iincapped at least 4 people with my laser carbine while I was rooted .... Once the root is broken, depending on their playing style, I sometimes rinse and repeat... at least keeping them KD while I can hit them... I aslo have /attack in a hot key for wheni run low on action... normally hits a pc for around 200... at least its 200 they no longer have while my action is building for my next "real move".


Yes, I hate that as a TKM alone, we only have 4 moves... but, combined with the more damage producing moves of other professions, I enjoy it... I have enjoyed critical hits of 1000+ from having swords than TK alone and hitting for maxes around 500. I am one that enjoys not dying... keeping everyone alive by being the one hit... being the one in the middle of the action by not running and shooting... along with proper food stacking, I have been able to defeat several mobs solo... aggro several mobs in group, and pvp with someone of decent knowledge of pvp... and have fun while dopping it! Love the fact that I no longer have to spend in the millions for good pvp armor because of the inate armor of a tk.. love that i get a 10 minute 500 health bonus when i power boost... love my TK!


Kaishodan

"That which does not kill you,

Only makes you stronger;

That which makes you think,

Only makes you wiser;

That which makes you scream and beg for mercy...

Thats ME! -Team Kaisho





Defense stacking is pointless as you won't see a benefit past around 250. 250 def + CoB = all you need for D



Morbious Nemes


chessdemon
Fri May 20, 2005 2:10 pm
#9

Aside from saying that I definitely think TK is worth keeping...I love it, it's the profession I have never and WILL never give up...back when I was a TKM/Master Commando I considered the flamethrowers and grenades secondary (the grenades waaaaaaaaaaay second, those things suck in my biased opinion), now far's I'm concerned I'm a TKM who sometimes swings a powerhammer around. I'm a martial artist in hotpants and sports wrap, a Star Wars era samurai or ninja in some ways.

Really, m'friend? Go out and try it. I hear all the time that the golden days of TK are over, we've been nerfed, we're no good anymore, yadda yadda...when I can hold my own very well fighting alongside my fully-armored carbine-using Master Smuggler/Master Carbineer partner, and oftentimes (no offense, Dal) do better than she can at melee ranges, and that's with me in plain old clothing--emphasis on 'melee ranges', she of course does better at range, like I'd expect, no problem there at all. I've saved her from the cloner a time or two already, something I'm quite proud of...and if I listened to the nay-sayers, I don't think I'd be having all this fun. Much less be able to help her that way. Heck, I might not even be playing the game anymore, instead I'm loving it more than ever.

I think that's really the best thing for you to do. Don't listen to those who're telling you you're in a prof that's not worth keeping, and find out for yourself. Go out and kill some stuff, learn what you can do (a good way to see it, I feel, think about what you CAN do, don't dwell on what you USED to be able to do, spin attacks were cool sometimes but I don't even miss 'em anymore, as an example, I'm still more capable now in combat than I was before the CU), have fun--you might hate it, you might like it, if you're like me you might love it.



--Chess Melodi, Sunrunner galaxy

Past master of the Marksman and Commando professions, since retired
Master of the Teras Kasi profession
Master of the Swordsman profession
Master of the Imperial Pilot profession
Master of the Shopping profession
Master of the Interior Decorating profession
Master of the Roleplaying profession
Master of the Fishing profession
Imperial Colonel
No wonder I can't wear my uniform cap--I wear too many hats already!

Starson
Fri May 20, 2005 2:56 pm
#10

I have kept my pre-CU templet of TKM and MRanger, even tho most are going with another type of brawler profession to raise thier combat lvl, I am not really having a problem. My camo and traps let me pull one critter at a time, then I woop it up. Only thing it take a longer for me to do take 'em out, as opposed to MSwords or Mpike. With the double mastery I am cl 80, and I have no problem taking lvl 83-84 missions on Dath, solo. The key is I 'MUST' pull them one at a time. In a group its fun being bait, then the Riflemen chew 'em up.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Commander
Eclipse (LOK)
Kaishodan
Sat May 21, 2005 12:04 am
#11

I am currently TKM, M Brawler, M Swords, Pike xx4x, and novice Fencer (for the extra defense) and have found myself actually enjoying the CU a little more every day I fight, pvp, or pve... yes, I am defense stacked.This template also gives me and extra skill point for my first fs box, and dropping novice fencer I would receive 6 skill points to put into my fs trees for speed or defense, I havent decided yet.


What I've found is that I can tank efficiently, even with a ranged that does not know when to fire a critical shot. The inate armor is awesome when stacked with moves suck as sweep (nice when you stand in the middle of a group of mobs), CoB (a definite must when drawing major aggro), and improved area taunt... Think you can't? I have been able to draw aggro from my dying group members and have several, 6+sith (cl 76-77) during village defense, because I know my job... sweep, taunt area, stay alive, taunt area, sweep, critical or head hit...


I have been able to effectively pvp now that I understand my abilities more... lunge, intimidate, improved warcry, critical hit, head hit... i normally get rooted at this time, but with CoB up, the damage is minimal... if I feel like having fun, I have a decent looted laser carbine (no certification required) with 400+ dps just to add some damage while they are far away... I have iincapped at least 4 people with my laser carbine while I was rooted .... Once the root is broken, depending on their playing style, I sometimes rinse and repeat... at least keeping them KD while I can hit them... I aslo have /attack in a hot key for wheni run low on action... normally hits a pc for around 200... at least its 200 they no longer have while my action is building for my next "real move".


Yes, I hate that as a TKM alone, we only have 4 moves... but, combined with the more damage producing moves of other professions, I enjoy it... I have enjoyed critical hits of 1000+ from having swords than TK alone and hitting for maxes around 500. I am one that enjoys not dying... keeping everyone alive by being the one hit... being the one in the middle of the action by not running and shooting... along with proper food stacking, I have been able to defeat several mobs solo... aggro several mobs in group, and pvp with someone of decent knowledge of pvp... and have fun while dopping it! Love the fact that I no longer have to spend in the millions for good pvp armor because of the inate armor of a tk.. love that i get a 10 minute 500 health bonus when i power boost... love my TK!


Kaishodan

"That which does not kill you,

Only makes you stronger;

That which makes you think,

Only makes you wiser;

That which makes you scream and beg for mercy...

Thats ME! -Team Kaisho



Kaishodan
the REAL Teras Kasi Artist
ANTRS BRUTE SQUAD
"That which does not kill you,
Only makes you stronger;
That which makes you think,
Only makes you wiser;
That which makes you scream and beg for mercy...
Thats ME!!"-Team Kaisho, NHB Fighting
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