Teras Kasi Archive
Thread: We are a functional class now!! Yay!
I have to say -- we've been getting fixed and fixed and fixed over time, and with this latest big patch I feel that we're fixed pretty good.
No, we're absolutely not 100% fixed, but we're close enough to where I find life in SWG very manageable.
For instance:
- Knockdown works! No longer do I slam someone on their rear, only to watch their "stand up" animation immediately trigger. They actually stay down for a few seconds now.
- Dizzy works! Dizzy never, ever worked for me. Now if someone is dizzy and they posture change.... they sometimes actually fall back down! Unfortunately, I have to admit that sometimes the AI still forgets to have them stand back up even after my Dizzy wears off.
- We do damage! Unarmed damage used to be a laughingstock. We'd never get XP because we'd do the least damage in groups at the highest risk (since we couldn't tank very well either). We begged for more damage, so they gave us VKs. Then we learned that the VKs turned our fights into suicides. Then the VK HAM costs shifted, and now they're somewhat manageable.
- We don't fall over dead as fast anymore! We used to have crappy defenses, and our only weapon had horrible HAM costs so we dared not wear armor on top of that. We'd be little else than XP farms for medics. Now, between Toughness,Powerboost, Center of Being, and actually useful levels of the two Defense skills.... We can stay in a fight long enough to make a difference!
- When we do fall over, we get back up quickly! Hurrah for Force of Will and Meditation 4. With those two abilities, we don't have near as much downtime as we could have. Although, honestly, I have to say I'd be comfortable with Meditation 4 not healing physical (red & green bars) wounds at all... only mental (blue bar) wounds and Battle Fatigue. Both of those are just states of mind anyway.
There are definitely still problems, but I wanted to pass on my sense of relief to those out there. I started on the TKA path in beta and I stuck with it since release, despite that it really really supersucked back then. I'm very glad I did. We were rare because we stunk, and the only people taking the class seriously were A) insane, B) "twinks,"or C) devoted to the concept as a labor of love.
Of course, now there are a bazillion TKAs running around because everyone knows we work nowadays. Same reason there was public mention of an overpopulation of Pistoleers and Creature Handlers, I expect.
"I was TK when TK wasn't cool." -- Bar'Bara Man'drell, Wookiee TKA/Entertainer
Agree .... mostly
I was very happy as of LAST patch and i was a little worried that anymore tinkering was gonna end up being a bad thing
was wrong, thankfully, and am totally satisfied now that the "out of range" and defenses were tweaked
Now I only have two problems with our class:
1.) Force of will still isnt what i wanted but hey...no big deal
2.) The feeling that now that we actually work....we're gonna be chopped down again next patch and be right back where we were two/three months ago <shudder>....At least being a TK during THAT time really really lets me appreciate how far weve come (anyone still have their screenshots of over 900 ham hits using VKs..lol)
greetings everyone. I've been a tka since december of last year. (beta 2) It's in my blood thats all i can say.
My only gripes about TKA are..
1) The special moves given at the levels of precision striking , ie, Headhit1 etc. should have an innate AP1 mod. so that if we used them in conjunction with vk's we would have an AP2 attack
2) when they changed/nerfed berserk to do +75 dmg instead of its original double damage increase. I wish they would have left berserk 2 at master brawler alone
3) I know I had one more, but i cant seem to think of it
HURRAY FOR TKA! ![]()
yeah, they have really over killed it on tka....mostly you guys are good....every thing should stay the same except TKA should not get center of being and the other melee types should get a large boost in toughness.
That i think would be the best for everyone. You guys get meditate, so you don't really need CoB...and even if you do it is not really fair to the other melees that you have them both. You guys had the highest of all defenses, but no block/counterattack/dodge, and even though most of thsoe we broken we had to deal with the excuse that that was the reason tka had 2X the toughness and melee defense and ranged defense, but now you have it all.
I just think it is a little overkill, at least withought doing the other melees the same justice.
I think take center of being off of TKA, but leave in their new defense acuity thing, so you do block/counterattack/dodge, you just can't boost it like other melees. And give TKAs +55 toughness, swordsman get +50 toughness, pikeman get +45 toughness and fencers get +40, becouse lets face it, fencers are sissys![]()
i think that would be fair and all around better for every one and won't really hurt tka at all.
since your defensive acuity dosen't even work right now, you should be doing even BETTER!!! and that + center of being is frickin retarded.
but yeah....if they wanted to give each of the other melees their own skill(like meditate) then there would would be no reason for tka NOT to have CoB...unless they still have 2X toughness.....man that toughness get on my nerves.![]()