Teras Kasi Archive

Thread: Center of Being information here.

Kaehl
Tue Nov 18, 2003 2:03 pm
#1

Well written post exlaining our new and confusing skill. Thank you.






Kaehl


Chilastra

pyclone
Tue Nov 18, 2003 6:32 pm
#2

hmmm sounds to me like its not gonna be much of a pvp skill if specials still hit at a high rate



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Ehogack
Tue Nov 18, 2003 9:03 pm
#3

TKs have too much accuracy to be affected by anything. Perhaps blind + CoB would make a TK miss, but probably nothing less. I'd rather be hit by a TK than a Swordsman anyday, but that's why they have much less accuracy
Gohan_Trunksss
Tue Nov 18, 2003 9:27 pm
#4

whys that ? u rather be hit by TK rather than swordsman? TK are actually more powerfull, weve tested many times 1 master swordsman and 1 master TK, gotta say it was really close but the TK won every time, as for CoB, its an ok skill rather just KD and do more dmg :-p



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Vandalian
Wed Nov 19, 2003 1:55 am
#5

Center of being adds your "Center of Being Efficiacy" skill mod as a direct percentage to your Melee Defense, Ranged defense, and appropriate damage avoidance skill (For TKA its defensive acuity). Right now, defensive acuity is non-functioning so CoB doesn't do as much for us TKA as it does for other melee. If you read the other melee forums, you'll see that they are in love with their new skill. We soon will be too, when defensive acuity is fixxed. Here's an example of how it works:


If I have center of being efficiacy at 50, melee defense 100, ranged defense 100 and defensive acuity 100 (I know, its impossible but its just an example), when activating center of being I would raise all those skills by 50% of their normal value. So melee defense would be 150, ranged defense 150 and defensive acuity 150. The duration is half of your "Center of Being duration" modifyer in seconds.


I'm pretty sure that each form of center of being (Unarmed, 1handed, 2handed and polearm) only affects its corresponding damage avoidance skill (dodge, block, counterattack and defensive acuity), but I'm not sure about that. I also don't know if defensive acuity affects state defenses such as defense vs. knockdown.


When testing this out in duels, make sure not to use specials. Special attacks have a higher "to hit" modifyer than normal attacks so your data will be off. I've dueled a swordsman and a fencer who were using this skill, both at master, and they either counterattacked or dodged 8/10 of my attacks unless I was using specials. My UH2 almost always landed against the swordsman and about 60% of the time on the fencer.



Enjoy,


Sadrak Gorechild

caltex2006
Tue Aug 03, 2004 11:26 pm
#6

yeah, a tkm outdamages a master swordsman, but only has kinetic damage, and ap1 (neither using tapes)
A speed capped swordsman will easily outdamage a tkm though



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Tyrson
Wed Aug 04, 2004 3:29 pm
#7

TKMs miss memorethen you thinkwhen you blind/intimidate them, asumi ng your stacked. 125 Melee defense + Melee Defense bio clothing + Centered + Pikkata Pie = A Pain in the ass to hit considering Im gonna blind fast.


I don't miss much though. Master TKM 205 UA accuracy + 10 UAA (Trandoshan) + 25 UUA (SEAs) = 240 Accuracy. Only way to get more would be master brawler, which I am not about to do.
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