Teras Kasi Archive

Thread: Would this work ok as fighting skills to level up.

Layera
Wed Jun 15, 2005 4:58 am
#1

I have been trying unarmed combat,and i realy like it,so far i am 4 000 in unarmed working on tka novice. i also have novice medic 0010 currently though i am debating between combat medic and doctor on which to take.

i played a begining marksman and on the same mobs i kill easily now in my little red bodysuit,

they was killing me at cl 12 on my other charachter before i deleted her,and she had decent weapons.


My question is i like the scout line,i really like using traps .

Would a tkmmaster ranger /doctor or cm build work ok?

And which ones should i master ?

and would doctor or cm be better.

I love doing damage,love tanking and being in their faces.Also the ideal of dots with my traps sounds fun to!

I am new to swg been here about a week now So please explain things on a newbie level;]
santoro
Wed Jun 15, 2005 8:09 am
#2

Well, MRanger/MTKA/Doc is out simply for skillpoint reasons. Between TKA and MRanger, you're left with 4SP, due to having to master Scout before even looking at Ranger. A lot of people on this forum seem to be really happy with Combat Medic/Doctor combined with TKA templates on this forum.

Also, I've never played a ranger, but I'm pretty sure they don't actually -trap- anything. They're more camp, track, camo type of guys. Maybe you could go MTKA/MDoc/0400 Swords (or any other tree in swords).

Combat Medic is just that, they have healing potential, but they also have a lot of well, plain combat stuff. If you want to be throwing state attacks on the enemy, go CM.



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Ronaj
Wed Jun 15, 2005 8:44 am
#3

Well to throw this in real quick, the traps actually do have status effects, there's the Lecepanine Dart which causes Dizzy, there's stuns and roots (currently the Phecnacine Dart trap). There's not an actual damage DoT trap.



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