Teras Kasi Archive

Thread: COB is usually my down fall.

Picofarad
Wed Jun 15, 2005 7:57 am
#1


My COB often falls off in the middle of combat, even with several instances of a macro running. Alot of times, I am simply standing still and it still skips out on me. Yesterday, I was with a fellow overt jedi and an overt ranged template. We had a run in with 3 Jedi and a non-jedi or two. The non-jedi were quickly dispatched. Considering our group, we not only held together for what seemed like an eternity, but had the Jedi running around in a near panic. Eventually, they all ganged on our Jedi, then the ranged guy fell pretty quickly.


So, it was me vs 3 Jedi. Complete template jedi, mind you. They couldn't kill me, as long as I had cob up. I could heal off what damage they did, and when I gotreally closeto death, simply dropped a synthsteak to allow time to heal. Nearly dropped one of them, he was channeling like crazy as I chased him around in circles while the other 2 Jedi pounded on me. During all this running, I suppose, is when I lost my COB. And ofcourse, COB being so sensitive, it simply would not stick again. So, after what must of been a 10min fightand I still had 50%+ mind and could have continued this battle, I eventually dropped because of my bloody COB. I love our ability to tank, but I am a bit disappointed sometimes when our whole defense rests on one special ability. Anyone else experience so much trouble with COB? And furthermore, with all the talk of a boost in Pub18, is COB getting a time extension? (to 1 minute maybe?)




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santoro
Wed Jun 15, 2005 8:02 am
#2

I didn't see anything in the publish notes to indicate an extension.



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Droidmaker666
Wed Jun 15, 2005 8:15 am
#3

This is a known bug that they have not fixed yet, cob wont stick even if you stand there for 3 mins mashing the cob button it won't stick till you attack another target in combat range or untarget them and try again.

I have had this happen many, many times.
SordDaPlaya
Wed Jun 15, 2005 11:11 am
#4

yes, we are great tanks in pvp, but not without our COB.


The role of a tank is perfectly fine with me as TKM, but they really need to allow us to use our tanking abilities more easily, much like a damage dealer can acess their damage abilites with the push of a button.





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Jessalyn_Bohicat
Wed Jun 15, 2005 11:37 am
#5

COB is borked all to hell. imo, it needs to be able to be applied while moving. especially sicne a lot of the time it doesnt stick, and then youre stuck tehre waiting however the hell long for multiple channeling of COB. meh

meh!! /flail at cob









ITK5
Wed Jun 15, 2005 11:44 am
#6

COB should beable to apply while moving Jedi Defender can do it while moving, meditating, sitting etc.
Maybe put a penalty like not beable to attack while its charging up.
Activating COB while moving is a MUST.



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Jessalyn_Bohicat
Wed Jun 15, 2005 1:09 pm
#7



Klinsek wrote:
Use a macro that cycles every 40-45 seconds. Mine is at about 42 seconds. I fire it up when I know I need to tank for group or against a tough 1 on 1.

Use an /alarm in your macro that alerts you when the macro is cycling. When I hear the alarm tone ring, I know I need to keep my ass still until the CoB fires up again. It also lets me know not to hit any other special's warm up that may effect the CoB from triggering/sticking. I even turn off my auto attack sometimes, as that will throw you out of sync as well.

Remember you can stack more than 2 specials at a time, so if the Macro is running you have to account for that.




thats a good idea, altho god knows if ill be able to hear a lil alarm over the guys in vent =P









Klinsek
Wed Jun 15, 2005 2:15 pm
#8



Jessalyn_Bohicat wrote:


Klinsek wrote:
Use a macro that cycles every 40-45 seconds. Mine is at about 42 seconds. I fire it up when I know I need to tank for group or against a tough 1 on 1.

Use an /alarm in your macro that alerts you when the macro is cycling. When I hear the alarm tone ring, I know I need to keep my ass still until the CoB fires up again. It also lets me know not to hit any other special's warm up that may effect the CoB from triggering/sticking. I even turn off my auto attack sometimes, as that will throw you out of sync as well.

Remember you can stack more than 2 specials at a time, so if the Macro is running you have to account for that.




thats a good idea, altho god knows if ill be able to hear a lil alarm over the guys in vent =P




You get an on-screen message as well.

I wish I could mute the alarm sound to be honest, it gets a tad annoying.




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1000110101111001101001110111011101101100
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guyvii
Wed Jun 15, 2005 2:15 pm
#9

REMEMBER cob will not work if you are moving.

I also had a probem with my macro but if you seperate your pause eg... cob; pause 43; /tell (self) time almost up; pause 2; macro cob;

this seems to make my macro working and gives you a audio and visual signal to stop changing/moving and let cob run.


hope this helps.



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Jack-Aubrey
Wed Jun 15, 2005 8:15 pm
#10


Teras kasi defenitly needs to be able to useCoB while moving.Innate armor, and improved CoBis really the only speicial thing that teras kasi has. Having to pause while hiting CoB just gives ranged opponents a chance to get to back to their max range, and have an easier time kiteing us. Even if we had to wait a while before using any other ability, being able to use CoB while movingwould be a great addition to our profession.



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Klinsek
Thu Jun 16, 2005 12:17 am
#11

Use a macro that cycles every 40-45 seconds. Mine is at about 42 seconds. I fire it up when I know I need to tank for group or against a tough 1 on 1.

Use an /alarm in your macro that alerts you when the macro is cycling. When I hear the alarm tone ring, I know I need to keep my ass still until the CoB fires up again. It also lets me know not to hit any other special's warm up that may effect the CoB from triggering/sticking. I even turn off my auto attack sometimes, as that will throw you out of sync as well.

Remember you can stack more than 2 specials at a time, so if the Macro is running you have to account for that.




Klin-sek Clydiarc - Crimson Six

1000110101111001101001110111011101101100
1111111000011100010110010000101111111001
0111100111000001010100100001100000110000
1010010000010001000011100010100001100010
1111010101100010010100110111000010110011
0001000011011001101000101101110101001011
1110011100100000010110000111110101011111
1111101011111010100010110100100011101110
Chessack
Thu Jun 16, 2005 12:20 am
#12

The problem though, is not knowing to stop, but that even when you do, the server doesn't believe your client and keeps giving you the "thunk."

The client and server being out of synch is what causes this, and since that's never going to be completely fixable, they need to just let us do it while moving.

C



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