Teras Kasi Archive

Thread: TKAs--at a disadvantage compared to other meleers in PvP?

VS_Power
Sun Sep 28, 2003 3:03 am
#1

hhhmmm when you bleed someone the damage disregards the armor resistance....correct?



and with resists hitting 75% to all but stun....it seems like tka is screwed in the long run. how are we gonna do enough damage with our AP1 attacks on a 75% resisted PC??? swordsman can mind bleed....fencers can use stun baton....pikeman can also bleed!!!



please tell me there is something wrong with my logic. thank you

MrKracs
Sun Sep 28, 2003 4:04 am
#2

Ummm, not to burst your bubble or anything, but TKAs are currently the most dangerous melee chars in PvP (as long as they don't nerf us again any time soon). If anything our poor melee cousins need to be enhanced. Our only real problem is the same for all melee, and thats the "Target out of range" issue.



---------------------------------------
Kracs Knuckles - TKM / Pistoleer Master / Scout / Medic - Corbantis
"Facing an opponent armed with ranged weapons, high-level abilities
enable him or her to intercept blaster fire unerringly with their head,
bringing his or her self swiftly to the ground."
-Page 267, SOE Class Balancing Strategy
Nagorak
Sun Sep 28, 2003 5:16 am
#3

TKAs get a knockdown that also causes dizzy. I don't think you're in danger of being gimped.
herderman
Sun Sep 28, 2003 6:54 am
#4

hmmmm... ounce defence mods work then u will see they melee characters up to par... btw, do the dodge mods from pistoleer stack with the ones from fencer?



--------------------------------------------------------------------------------------
Bounty Hunter : We are too weak against Jedi
Dev : Ok, we drop Master Scout to Explorer IV only
Bounty Hunter : I didn't mean that, I meant something like..
Dev : so You wanna be a Master Scout?
Bounty Hunter :NO, i mean, ummm ,Nevermind..... thanks.....
-bono-vox edited by tranton bounty
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