Teras Kasi Archive
Thread: totally amazing!!
you people cry when your nerfed and cry when your too powerful....i dont get it.
suck it up or drop the profession ..stop being little babies!!
WOW!!!!
Good points my friend.
This got me thinking... If the changes to PVP is in fact sticking then how would that effect us long term. Lets assume that the KD stuff right now is a bug and will be fixed. If they leave combat at the level it is right now then Im not entirely sure its a bad things for us.
Not sure about anyone else but Im able to take most anyone out in 3 seconds if I get close(and thats a big IF) but when I do get close enough to hit for 3 seconds I own them everytime. So if Damage is decreased 75 percent like it seems to be, we will be getting hit far far less but since when we do get into our ideal range we tear them up this will not effect us as much. Because even witha 75% decrease we will still be able to hit their mind pool alot harder than they will be doing to us. Im not sure if we will still be able to take out people in 3 seconds if this sticks, i would think more like 8 seconds. Perhaps we will have to get in our good attacks twice as oppose to once like it is now.
One thing is for sure, if the PVP damage stays like it is now, fights are gonna be lasting a very long time. It will give us even less reason to chase people around trying to hit them, burst run will run out long before we can finish them off. So just find a nice safe spot and wait for them to enter our enviroment, because no one beats us when we get into close spaces, well maybe Commandos.
If anyone sees a confirmation from Developers on exactly which were a bug and which were in fact truth let us know. Remeber back when they nerfed KD to the point that it killed us if we wore our virbors?? I thought at the time that it was surely a bug of some sort that they couldnt have intitionally made HAM use that high, but I was wrong it was intended and it did stay around a long time. Which got me thinking that perhaps all of this stuff was not a bug but perhaps was INTENDED. And I dont know about you but that just puts a bitter taste in my mouth.
Asvim- Master Tk Intrepid
Bah posted that to the wrong thread was reading both and meant to post to this thread...
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=22610
I wasnt even going to respond to the troller. You all said it well enough.
Asvim
We want a balanced class so we don't have people like you coming to our boards and making ridiculous statements like "nefr tks to hel cuz im nto ubre733t adn the yare". Is that so much to ask?
moron. simply amazing. go crawl back under whatever rock you came from.
Fenixx
there are extremes and most people for some reason just be line to those extremes. there so many issues about TKA and alot of them still need addressed, but get covered up because all people see is the extremes. KD2, anything else you might want to add? do we smell funny?
the hypocracy of a comando coming to these boards and complaining about TKAs being powerfull is enough to drown in. im not saying your a comando, but there has been some who have.
but for the sake of arguement since we can't varify if your a TKA or not, i'll simply asume your a comando. A BH would never come here all upset with us, because hes too busey hiding his own uberness. a comando would though, because the shift of balance has occured. probably based on bugs, so don't get down on the TK too much, it might not even last at all.
armor isn't even working right now according to some people, but then i dont believe any class should be balanced with the aspect of having armor as an option. i view armor as a perk, like adding motros into VKs. its not somthing that IMO has barring of balanceing class's.
right now the extreme is KD is knocking people out for the long hawl. the timer on KD has significantly been reduced, as well as the effectiveness of it. im asuming because both are occuring together, that the dizzy aspect of the KD , and staying on the ground indefinatly is in fact a bug. if its not then thats another story.
as one of the posters said, and he said it so well. we want class balance. we want our class to compete vs every combat class in the game, reguardless if prereqs. we already take huge disadvantages for being non ranged, and most people simply forget about that. it haunts us daily. if this has deemed the TKA to be more powerfull then everyone else, then most honest TKs would like to see us brought into line with other class's. this does not mean we want to be handicaped as much as pikemen. (pikemen are in need of serious improvements, and they keep getting ignored, im not a pikemen, but i reconize this. im not compaigning for them, because im a TKA). we want to be as viable as the BH, the comando, the SL (who right now isn't viable) rifflmen, and have a fair chance at faction points and pvp participation.
this is changed the way PVP is played. even CHs are feeling the hurt. with pets now becoming considerbly less effective. even tk dmg is less effective, everyones is.
about the only class that got serious improvments has been, medic, and TK. for the most part completly justified.