Teras Kasi Archive

Thread: TK VS Armor debate

Valkari-TKM
Fri Oct 10, 2003 11:58 am
#1

I havn't been able to test anything, but i was curious about the new changes that have occured today.


armor was fixed, but the extra +75% reduction to dmg stated in effect.


the debate is Ham vs armor. not survivability.


yestereday i tested UH3 vs the new decrease to dmg and it was around 210 dmg vs 166 ham exspense that is 1.2 dmg we do for every 1 point of ham. we are working from power boost, so that helped out quite a bit.


*note* im a wookie and my stats might give me lower ham costs then other class's. the average TK ham expsense for UH3 seems to be around 200 with VKs



the debate:


with armor fixed the absorb on composite is around 60% that means our dmg from UH3 is around 100 dmg cost me specificly 166= .6 dmg for every 1 point of ham. and others 200 ham costs =.5 dmg for every 1 point of ham.


how I am looking at it is chaining UH3 will eventualy kill us before we get our target in armor down to half, and they for the most part are fighting back.


The only counter weight to this is that we do more dmg if the target is prone or KD'd, can anyone list dmg's they do to armor wearing people in PVP while KD'd?


concern:


i have two


1) that reguardless if we wear armor, just fighting armored people in pvp gives us a .5 return on a 1 point spent in terms of dmg, and thus making using specials un-ideal.


2) if we get even more lowered ham costs, that will drasticly effect how pve is, when TKA was orginaly intended to not really wear armor, compared to other melee class's...because of our orginal high ham costs. if we get so low in ham exspense on our specials....wont this drasticly un-balance melee professions, specificly fencing that was designed to be fast low ham use, and wearing armor.


thoughts?




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

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