Teras Kasi Archive
Thread: An idea for those against VKs...
Page 1 of 1
StrychnineRictus
Fri Oct 10, 2003 2:17 am
#1
Glad you guys like my idea so much! Keep the feedback coming!
Zinki
Fri Oct 10, 2003 2:57 am
#2
Well, I think we should be giving the weaponsmiths a market. So I think our damage should be higher with VK's...
But it would perhaps be nice to lower the randomness, yes.
Tandriin
Fri Oct 10, 2003 4:19 am
#3
I use my VK only against Targets with Armor or Resist against Kinetic, because of the AR 1 on the VK
StrychnineRictus
Fri Oct 10, 2003 12:41 pm
#4
How about this....
Let's say you hit for 350-400 with no VKs.
Now, make the VKs have a lower minimum and a higher maximum, instead of stacking. something like, say, 200-500, or whatever. (you get the idea, i hope)
This way, if you don't wear VKs, you have a constant high damage weapon, and about the same DPS as someone with a VK, who can indeed hit harded, but may also hit a lot softer at times....
Just something i thought about. Tell me your thoughts. Feel free to add to it, too.
StrychnineRictus
Fri Oct 10, 2003 2:34 pm
#5
I don't think AP1 has any effect on something with Kinetic resist. If you fight a boar wolf ravager, you do 25% more damage with VKs, since they have no armor, but your overall damage is cut in half because they have 50% kinetic resist....
dryfted
Fri Oct 10, 2003 2:40 pm
#6
I only use the VK if I am tanking something and not using specials, which is what I'm doing now that dizzy is broken again. Feh.
StrychnineRictus
Fri Oct 10, 2003 2:46 pm
#7
What's broken about dizzy? nvm... i'll go read the "Dizzy Broken" thread. heh. But i also only wear VKs when tanking in full armor. I start the fight out with my debuff macro, then UH3 twice, and as i am spinning i hit my armor macro and my VK macro, and let the fight run its course.
NJ_Ragman
Fri Oct 10, 2003 3:24 pm
#8
StrychnineRictus wrote:
I don't think AP1 has any effect on something with Kinetic resist. If you fight a boar wolf ravager, you do 25% more damage with VKs, since they have no armor, but your overall damage is cut in half because they have 50% kinetic resist....
Now imagine if you used your fists alone. You're now limited to a 50% armour penalty using AP0 fists vs AR1 mob, then another 50% on top of that for the kinetic resist of the mob.
So if you hit it for 100 damage without VK's.
It resists 50+25 = 75 damage. Total Damage dealt to Mob: 25
If you hit with VK's. It resists 50 damage total. Total damage dealt to Mob: 50
correct me if i'm wrong though please, as my figures might be incorrect.
Page 1 of 1