Teras Kasi Archive
Thread: WUT IS THE DEAL WITH KNOCK DOWN AND HELP ME ON THE HUNTING PLZ
Page 1 of 1
Arthru6900
Thu Oct 23, 2003 7:04 am
#1
Can someone tell me what is the deal with knockdown, is it good, nerfed or wut, i have gotten awsners from non tka- but awnsers none the less that you have to wait 20 seconds befor u can attack after u knock down (wich seems kinda pointless to knock down). And i just got unarmed 4 and working on the 125k... any sugestions on wut to kill now?
PyperX
Thu Oct 23, 2003 7:24 am
#2
KD works well now. In PVE keeps critters down for 5 sec, and with warcry, will keep critter on it's back for the entire duration of warcry. This gives you enough time to kill up to a 10k HAM critter (depending on resists and with warcry) before they can back up in most cases. Be careful not to use KD once they are already down, because they pop right back up. Don't know if it's a bug.
KD with dizzy keeps NPC types down for a while. My experience with NPC or PVP is limited so I can't comment in detail about it. But times I have gone up against NPC and players, KD with dizzy kept them down long enough for me to finish them.
Hope this helps...
Nyah Prentiss -Teras KasiMaster
AMIEL
Thu Oct 23, 2003 7:25 am
#3
knockdown is great! the 20 seconds is only until you can use it again not 20 seconds without being able to attack. i used a combo of knockdown 1 and unarmed hit 2 and the unarmed hit 2 did 3648 damage with only 1 power box filled! so konckdown is very nice to have. and for hunting just keep pluging away. join up with a good medic and the exp will just come rolling in. i get at least 25000-40000 an hour on most hunting trips!
IPCDollar
Thu Oct 23, 2003 7:33 am
#4
I am fairly new to TK (2-2-2-2 at present) but IMO knockdown is very useful for making your opponent more susceptible to your debuff attacks. Also, paired with Dizzy on humanoid MOBs it's laughable how easy they go down, including those force sensitve cavemen on Dantooine.
Page 1 of 1