Teras Kasi Archive

Thread: Ham Cost of KD2?

Neclonmite
Mon Nov 03, 2003 12:48 am
#1

Helo. I am playing with my char template (which is one of my most favorite things to do) and have gotten a setup where I can have 4/3/1/4 ooor 4/4/0/4 in TKA. The particulars of where my other points dont matter so much as the question i come to ask:


what is the ham cost of KD2 and does the dizzy stick as well/better than dizzy1? I enjoy having the dizzy ability so I will keep either dizzy1 or get KD2.


Pros of kd2 2 piont cost instead of 5, +4 unarmed toughness. Rarely will I be using it for the KD tho. I generally use lowBlow for that from the smuggler line.


Also while I'm rambling off questions ... anyone know the true benefit of +ranged and +melee defense? The main reason I want the combat line filled out is for the +30 to ranged and +30 to melee defenses. Does that make a big difference ?




-Neclon (Rodian) Galaxy of Bria - Master Weaponsmith - Master Merchant - Master Artisan

-Neclon (Slave of the Holocron) Galaxy of Gorath - Desolation Peake
Mastered So Far:
Artisan | Smuggler | Pistoleer | Bio Engineer | Scout | Marksman | Brawler
Image Designer | Entertainer | Medic | Teras Kasi Artist | Fencer | Swordsman
Pikeman | Squad Leader | Weaponsmith | Architect
Clest
Mon Nov 03, 2003 3:13 am
#2






Neclonmite wrote:

Well from reading I'm starting to get the feeling ranged defensesis aphantom stat. Anyone notice any difference in how much dmg they take from rangedwhenfilling out the precision striking line?






+ defense stats reduce the opponents chance of hitting you, not what damage they do.


As far as I know only unarmed toughness actually reduces damage.






Clest Al'Tere
JuntSmoka
Mon Nov 03, 2003 4:27 am
#3

If you're only interested in pve, then just having knockdown1 and dizzy1 is as useful as knockdown2 is. The way I see it, knockdown2 just saves you a few seconds, and the only time it really matters to have the two moves combined in one is during pvp. Only another melee fighter will resist your knockdown+dizzy.



Muhammad Al-Zaki : Bria
Rifleman/Ranger, Leader of GOP
Neclonmite
Mon Nov 03, 2003 1:57 pm
#4

Well from reading I'm starting to get the feeling ranged defensesis aphantom stat. Anyone notice any difference in how much dmg they take from rangedwhenfilling out the precision striking line?


I finally just decided to keep dizzy1 instead of KD2. Works out better, I just end up with the extra 3 points leftover with nowhere to spend them if I take kd2 =P and i'm sure that takes more ham than dizzy1.


If it's not a big noticable diff I think i'm probably better off spending the points to get my medic skills to 2/0/3/0 and use top of the line stim cs =).





-Neclon (Rodian) Galaxy of Bria - Master Weaponsmith - Master Merchant - Master Artisan

-Neclon (Slave of the Holocron) Galaxy of Gorath - Desolation Peake
Mastered So Far:
Artisan | Smuggler | Pistoleer | Bio Engineer | Scout | Marksman | Brawler
Image Designer | Entertainer | Medic | Teras Kasi Artist | Fencer | Swordsman
Pikeman | Squad Leader | Weaponsmith | Architect
Neclonmite
Tue Nov 04, 2003 1:33 am
#5

I was thinking it might be tough to get a KD then apply dizzy in pvp... I have yet another alternative ... if i just get novice medic I can get 2/2/0/0 TKA and still keep my scout + explore 1. Which in itself isn't that important except it allows me to go to Artisen any time I want and pick up survey for resources which I like to do.


I duno, I wont be doing this until after bio engineer anyway (stupid holocrons) ... so long way to go.


Precarious balance between: get better heals from stims... or get defense kd +20 and defense dizzy +5?



I've already trashed the idea of ranged defense. From what I read -1% to hit for every 2 points isnt worth it.




-Neclon (Rodian) Galaxy of Bria - Master Weaponsmith - Master Merchant - Master Artisan

-Neclon (Slave of the Holocron) Galaxy of Gorath - Desolation Peake
Mastered So Far:
Artisan | Smuggler | Pistoleer | Bio Engineer | Scout | Marksman | Brawler
Image Designer | Entertainer | Medic | Teras Kasi Artist | Fencer | Swordsman
Pikeman | Squad Leader | Weaponsmith | Architect
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