Teras Kasi Archive
Thread: Ham Cost of KD2?
Helo. I am playing with my char template (which is one of my most favorite things to do) and have gotten a setup where I can have 4/3/1/4 ooor 4/4/0/4 in TKA. The particulars of where my other points dont matter so much as the question i come to ask:
what is the ham cost of KD2 and does the dizzy stick as well/better than dizzy1? I enjoy having the dizzy ability so I will keep either dizzy1 or get KD2.
Pros of kd2 2 piont cost instead of 5, +4 unarmed toughness. Rarely will I be using it for the KD tho. I generally use lowBlow for that from the smuggler line.
Also while I'm rambling off questions ... anyone know the true benefit of +ranged and +melee defense? The main reason I want the combat line filled out is for the +30 to ranged and +30 to melee defenses. Does that make a big difference ?
Neclonmite wrote:
Well from reading I'm starting to get the feeling ranged defensesis aphantom stat. Anyone notice any difference in how much dmg they take from rangedwhenfilling out the precision striking line?
+ defense stats reduce the opponents chance of hitting you, not what damage they do.
As far as I know only unarmed toughness actually reduces damage.
Well from reading I'm starting to get the feeling ranged defensesis aphantom stat. Anyone notice any difference in how much dmg they take from rangedwhenfilling out the precision striking line?
I finally just decided to keep dizzy1 instead of KD2. Works out better, I just end up with the extra 3 points leftover with nowhere to spend them if I take kd2 =P and i'm sure that takes more ham than dizzy1.
If it's not a big noticable diff I think i'm probably better off spending the points to get my medic skills to 2/0/3/0 and use top of the line stim cs =).
I was thinking it might be tough to get a KD then apply dizzy in pvp... I have yet another alternative ... if i just get novice medic I can get 2/2/0/0 TKA and still keep my scout + explore 1. Which in itself isn't that important except it allows me to go to Artisen any time I want and pick up survey for resources which I like to do.
I duno, I wont be doing this until after bio engineer anyway (stupid holocrons) ... so long way to go.
Precarious balance between: get better heals from stims... or get defense kd +20 and defense dizzy +5?
I've already trashed the idea of ranged defense. From what I read -1% to hit for every 2 points isnt worth it.