Teras Kasi Archive
Thread: To: ANYONE that thinks TKA should be nerfed (B/c of the updates on test server) or changed.
TKA is MELEE and I think anyone who got master brawler master scout just to get it (as a few people suggested) would be VASTLY disappointed.... and would probably much rather have bounty hunter and eye shot. TKA might be good, but come the heck on for a normal attack with no vibro knucklers you need to be within 6m (and sometimes even then it says im out of range) and not moving (for TKA specials).
It is being buffed so it can be a base for other professionis, so all the melee trolls from other boards go back and quit your whining. Youre only hurting yourselves.
And even with the coming updates you couldnt solo a jedi. I am pretty confident of that. So stop trolling all over this board and our correspondant because you think tka is so uber now. Most havent even tried it on test yet.It isnt meant to be like the stories. but It IS meant to be specialized, as it does one type of damage. So leave it alone. Wow BFD it does 3000 damage if youre lucky with a master attack, not moving, from 6m, against a rifleman. Commando i have seen hit 3 targets at oncefor 9k each. So go complain elsewhere.
The BH of melee? i think not. Its not even close. A bh can run big circles and spam his attack from a range.. when tka can do that, and hit from 20m, and kill things in 1 hit and do med. armor piercing, then you can come complain.
I'm still getting the feeling TKA is going to replace MCH as the strongest PvE class. Is this wrong?
Well, I've been doing on average 800-1400 damage with my pistol shot while my pet holds aggro, so I'm not killing stuff instantly, but (was) having fun. Since it looks like my pet will no longer be my armor, I guess I have to become very good at defense myself. So, can a TKM do around 800-1400 damage per hit?
It has been my experience here that many tkas do not feel that the other melee professions should be on the same level as the tka. I don't think you need to worry about the ranged professions getting you nerfed. I think it is mainly the other melee professions upset that(The follow is just my opinion!)the best melee profession just got a whole lot better and we just got minor upgrades.
Morik wrote:
It is being buffed so it can be a base for other professionis, so all the melee trolls from other boards go back and quit your whining. Youre only hurting yourselves.
LOL I have been calling tkas the bh of melee for a while now. I am sure most people realize that the bounty hunter is a stronger ranged profession than any other ranged profession. This comes at a skill point cost though. What some people feel (me included) is that the tka is to melee combat what the bh is to ranged combat, only without the increased skill point cost.
Morik wrote:
The BH of melee? i think not. Its not even close. A bh can run big circles and spam his attack from a range.. when tka can do that, and hit from 20m, and kill things in 1 hit and do med. armor piercing, then you can come complain.
Interesting Falator. Since my play preference is PvE, then it makes sense that I would want to be the "BH of melee"...
Ricter: Yes, tkas can easilydo that damage easily at higher levels. One thing you need to think about is ham costs though. To my knowledge, all melee professions currently have problems with ham costs. I get around this by being a master doctor myself. You also need to be able to tank. This means armor (I don't care what some people say, armor is required if you want to tank). The problem is that the costs are already high and if you add in armor... well, you better get to know a doctor or use lots of food/spice lol.
They did just fix advanced ubese a little while ago so the armor situation won't be that bad, but if you want to get good melee exp fast, get doctor buffs. My ubese is 70% kinetic now too, although if your server is anything like mine, you may have trouble convincing a master armorsmith to make you anything but composite armor.
Oh and about the fun thing: I am of the opinion that while melee professions are generally not as easy as range professions, they are more fun. I used to be (Not at the same time) a pistoleer, a creature handler, a bounty hunter and a commando. I didn't really care for those professions (well, ch is kind of fun, but the bugs are annoying) so i tried out tka an had a lot of fun trying to tank tuskans in a goup using all the status effects tkas have. You will also be thankful you have meditation when a npc hits you for a 1,000+ damage mind bleed (incapped me once when i had just novice tka).
Oh and if you are wondering why i am now a swordsman: I went swordsman because a friend of mine said conviced me to and i don't really feel like changing my professions around again since swordsman is still pretty fun (It alsolooks a whole lot better holding a sword or a power hammer in my opinion).
Falator, thanks for the tip on leveling up unarmed with doctor buffs. That kind of thing was, of course, going to be one of my next questions. I have medic at 3040 right now, so I can use stim D's, and have a crate of 1000pt'rs. I also have a lot of money, so I think I can buy both a set of VK when I qualify, and good armor. Sounds like ubese is the way to go.
Presently, my character is M. creature handler (for defense), M. pistoleer (for offense), and medic as above, for healing. Stats are 675/550/550 675/550/550 750/550/550. Those stats are an experiment with higher secondaries and lower primaries. So far I can't say it's any better. If I can heal my mind and action with D's, which are awesome, sounds like I better migrate points into mind asap.
My whole objective in SWG is to go as far as I can solo PvE, and group only when I feel like it. Therefore, I need to find, either by experimentation, and/or posting questions, what my best route will be for that.
This is your opinion and is not an official stance of SOE.
Overpowering TKA's hurts the other melee professions, pure and simple. It means that they may be inadventently hit when you are nerfed. It means that it is hard for them to form a community or to be respected for their skills when TKA's are simply better in most or all dimensions. It means that the impression of the general SWG populace will be that melee is fine or overpowered because almost all melee people play one melee profession that is and no one sees the others that are underpowered.
The insane and unnecessary boosts to TKA accuracy and damage overshadow the other gains made by melee classes in defense when it comes to melee duels. Whereas fencers, for example, picked up a large boost to melee defense, the corresponding boost to TKA accuracy makes a TKA even more likely to hit a fencer than before.
As a Test Center melee player, with an up and coming TKA/Fencer/Swordsman:
TKA's got too much this patch and should be toned down. TKA's have been significantly ahead of the curve compared to the other melees for quite some time and received the most love this patch for no good reason. Unless SOE specifically states that they are using TKA's as a benchmark, this opinion should be disregarded and we should meaningfully evaluate where TKA's are right now versus other melees and come up with the realization that TKA's got too much this patch and other melees did not get enough.
The melee classes would have been approaching a semblance of balance had TKA's not received the accuracy mods, the damage bonus or defensive acuity. With those gains, TKA's are simply too far ahead of any other melee class. Without those gains, TKA's would have still had knockdown, great specials versatility, great damage, by far the best melee toughness, the best accuracy mods, overall very good melee/ranged defense, the meditation line and several other advantages that would probably left them still on top of other melee classes. If further bumping is required then all 3 classes can bumped together.
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