Teras Kasi Archive
Thread: TC Damage info
Just a tidbit here. I finally got access to the correspondent XP terminal last night and was able to do a bit of testing.
A few ofyou had requested how the damage increase on TC turned out. My TKA on TC is a human, and I don't have a pair of VKs yet, but the damage of a single, non-special strike against an unarmored foe with no resists averages around 390-405.
This actually makes sense if you look at the math. All characters have a damage multiplier of 1.5 to all attacks they make. That's why a weapon that does 10-30 damage will frequently strike for over 30 points of damage. Furthermore, fists have a "base" attack damage of (and I'm not 100% sure here) 10-20 or thereabouts. Add our damage bonus of 250 to that and multiply by 1.5 and you get the range I observed.
UH 3 has a 4.0 multiplier, so you can expect to top out around 1600 with UH3 and no VKs.
As a bit of follow up, I never did get an answer on what combat equilibruim does, so I'm putting it in our state of the profession thread. Hopefully we'll find out soon.
Mister_Heavy wrote:
A few ofyou had requested how the damage increase on TC turned out. My TKA on TC is a human, and I don't have a pair of VKs yet, but the damage of a single, non-special strike against an unarmored foe with no resists averages around 390-405.
UH 3 has a 4.0 multiplier, so you can expect to top out around 1600 with UH3 and no VKs.
I take it this were you as a human TKM.
Sounds like the base hit will give nearly 100 point increase, which is good. and about 400 point on UH3.
Can you give us info on what UH2 does as it is the usually attack as UH3 damage is not usually that much greater than UH2 considering the ham costs in UH3.
Mister_Heavy wrote:
As a bit of follow up, I never did get an answer on what combat equilibruim does, so I'm putting it in our state of the profession thread. Hopefully we'll find out soon.
Pretty certain Combat equilibrium is supposed to be your chance to stand from a forced posture change.
Cannot remember where I saw it, may of been the note that shows when you hold the cursor over the stat in the skills tree box. A dev answer would be nice though so we know what it is supposed to do.
We need more weapons Mr.Heavy (blast?cold?Medium armor piercing?)
Sure it's a great damage boost,but when fighting an ap 2 or 3 mob it's bleh <3.
Yes. Human TKA on TC.
The targets were all standing up.
The UH damage mods are as follows
UH1 = 2x
UH2 = 3x
UH3 = 4x
Mister_Heavy could you post the skill boxes that give unarmed damage increases and how much they give.
ie.
Unarmed I from brawler gives +20
Intermediate power gives +15 etc.
Thanks.
Novice TK + 70, Power 1-4 + 15 each box, Master TK +70 = 250 total.
By the way the +195 Defense Acuity got nerfed. It was a typoe Advecned Precision used to give +110 now its +11. :/ So it adds up to around +86 in the end.
unarmed hit 3 is only a 4x mod???
wow stopping shot has a 6 x mod i belive, and pistols are getting uber strong at the top end