Teras Kasi Archive
Thread: What is defence acuity?
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TekDragon
Thu Jan 22, 2004 7:05 pm
#1
I looked through the faq's and couldn't find anything mentioned on it. In the rifleman FAQ (where they tally up all other proffesions mod bonuses) it shows Master TKA as having:
CenterOfBeing Efficacy: +105
Combat Equilibrium: +55
Melee Defense: +62
Ranged Defense: +45
Defense vs Blind: +10
Defense vs Posture Change (Down): +30
Defense vs Stun: +15
Defense vs Knockdown: +20
Defense Acuity: 81
None of the other melee classes have that mod. Here's the link:
http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=32221
Just looking for someone to clear up that little mystery. Thanks.
Shubalt
Thu Jan 22, 2004 7:30 pm
#2
Defense Acuity is Dodge/Counter/Block all in one..
But it is beyond broken and doesnt work at all
Cielago
Fri Jan 23, 2004 2:35 am
#3
Hint : when you put your mouse cursor over a skill, a window shows up and describe the skill.
Destination
Fri Jan 23, 2004 2:45 am
#4
For the record, what the game says about Defence Acuity is that you will dodge/block/counterattak more often. It is not all those attacks "all in one".
I have no idea if it works or not.
I have no idea if it works or not.
Cielago
Fri Jan 23, 2004 3:03 am
#5
Destination wrote:
For the record, what the game says about Defence Acuity is that you will dodge/block/counterattak more often. It is not all those attacks "all in one".
I have no idea if it works or not.
From the various players experiences, it's broken. The raison invoked : it doesnt work because TKM dont have an inner dodge/counterattack or block skill.
The Dev team is aware and is "looking at it"
GaiaMusashi
Fri Jan 23, 2004 4:01 pm
#6
I just finished working on marksman rifle, and i noticed that with only +2 in ranged defense, i'm dodging/blocking about 7 out of 10 melee attacks...
could it be that they simply borrowed code from other defenses and forgot to remove the weapon requirement?
i dodge much more and get hit much less while holding a rifle (i'm not high enough in rifle to have gotten anything in the way of defense mods yet) than i do unarmed using COB...
just an observation while playing PvE
MasterKrul
Fri Jan 23, 2004 5:31 pm
#7
Defense Acuity is a passive defense skill and is meant to be the TKA version of dodge, block and counter that the other melee classes get. If it fired it would give us the chance to do either on of the three types of passive defenses. the description of the skill can be confusing when you hold the mouse over it...itgoes something like "gives the player an increased chance to either dodge block or counter when hit in melee combat"...something like that anyway...they are describing what the modifer does not the skill per say. The skill itself is meant to let a tka do anyone of the three and of course the modifier is meant to increase the chance for this to happen. If you hold the mouse over dodge it says gives the player an increased chance to dodge when hit. However, defense acuity does not work....if any Dev read this I would like to know when this skill is going to be fixed? Oh and since our passive defense does not fire at all..the skill center does not work either since it is meant to make the passive defense fire more often.
-Krul (oldest TKA master on Naritus)
Hinesbra
Thu Jan 29, 2004 8:15 am
#10
I thought it was working because when I use COB I can read thru the combat spam and it says I have "shrugged off" the hit and does no damage. But when COB ends I just go back to dodge or getting hit. I dont have any skill tapes for block or anything like that.
Ozonack
Thu Jan 29, 2004 8:53 am
#11
If i have the counterattack from master swordsman and i get a good deal of this defense acuity, will they stack? Will my counterattack be more effective? If so, will it no longer stack after this next patch? Thanks
Hinesbra
Thu Jan 29, 2004 9:08 am
#12
I dont think they stack now. I only say this becuase when I am using my pistol I dodge alot more then I do with VK's. I am a master pistol and my dodge is 105.
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