Teras Kasi Archive
Thread: droping tk skills
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djtorre
Sat Jul 10, 2004 2:59 pm
#1
hi there tk's from all around the globe
my in game name is dj'torre and im master medic,master,doc and master tk
i need some advice
i want to keep medic and doc and also tk but i need some ranged type of skill
so what do you recomend if i decided to drop some tk skills??¿¿
i would like the following template master medic,master doc.some tk skills butim kinda lost about what ranged skill to take,rifle,caribine,pistol or maybe som elite like flamer form comando prof.
thnkx to all in advance for the help
fyreblayd28
Sat Jul 10, 2004 11:10 pm
#2
djtorre wrote:
hi there tk's from all around the globe
my in game name is dj'torre and im master medic,master,doc and master tk
i need some advice
i want to keep medic and doc and also tk but i need some ranged type of skill
so what do you recomend if i decided to drop some tk skills??¿¿
i would like the following template master medic,master doc.some tk skills butim kinda lost about what ranged skill to take,rifle,caribine,pistol or maybe som elite like flamer form comando prof.
thnkx to all in advance for the help
Personally I would say none. But if you are really looking for a reason to drop some things it all depends on what you want. First I would start with the meditation. Why most people will ask and the answer is easy. as a master medic/doc you can heal your own wounds, cure your own disease, and cure your own poison. While we do gain PB from meditaton let's be honest the extra points really do not mean that much right now with buffs. You can do with out it so with that meditation would go out the window. The next part is really on you though. Do you want to hit harder and faster? Do you want the defences or can you do without?I would get rid of striking as the seccond. Head hit?? I never use it as it does not do enough damage. Ok you will lose melee and ranged defence but chances are you will pick some up in your other choice. Hope this helped. If anyone has any other ideas I would want to see them as well.
Spuzzed
Sat Jul 10, 2004 11:51 pm
#3
Dropping TKM will result in a SHARP damage output decrease. I suggest you take Pistoleer as your ranged profession. Rifles are too slow at anything besides master. And the Carbine specials cost a LOT of HAM.
This is the template I suggest to you.
Master Medic
TKM
0/4/4/0 Doc
0/0/3/0 Pistoleer
At 0/0/3/0 Pistoleer you get defensive bonuses, stopping shot, and the Geo Sonic Blaster certification (stun damage). Master doc isnt really worth the extra skill points. You can get still tapes with Medicine Use, and eat Bivoli to increase the power of your buffs. If you dont plan on public buffing its a great template.
This is the template I suggest to you.
Master Medic
TKM
0/4/4/0 Doc
0/0/3/0 Pistoleer
At 0/0/3/0 Pistoleer you get defensive bonuses, stopping shot, and the Geo Sonic Blaster certification (stun damage). Master doc isnt really worth the extra skill points. You can get still tapes with Medicine Use, and eat Bivoli to increase the power of your buffs. If you dont plan on public buffing its a great template.
djtorre
Sun Jul 11, 2004 1:00 am
#4
thnkx for the sugestions guys,well i do hate droping tk skills but the problem is that i use to have the flame comado tree,and well lets face it in pvp and pve i use to be very good,nothard to win thou you just knock em' down and flame single2,but now with just tk skills i am a little short handed,i dueled a rifleman the other day and yeah i gota couple hits but once i got some distance he incaped me,
i hope i had more skill points .
dj'torre
master tk
master medic
master doc
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