Teras Kasi Archive
Thread: How many of you LOVE this last patch
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Kanybus79
Thu Jul 15, 2004 8:19 am
#1
In all honostly I love the CM nerf. That 5 seconds between throws gives us TKMs more then enough time to silence them. Plus doctors can heal 3 people of poison or disease before the CM can through again. What do you guys think? with the CM's slower, the only thing that can stop us is a group of jedi since we can own a jedi 1 on 1 toe to toe.
BloodMonk
Thu Jul 15, 2004 8:58 am
#2
You're a bit over optimistic lol
jedi knights and up are almost impossible to solo (don't mind that though)
They can still put a 1k tick poison on you...which means if it's only you vs. the CM you still only have less than 30s to put him down....if he diseases you in the meantime you're triple incapping anyhow (<- now WHY didn't they fix the tripple incap BUG)
Sly
Ackill
Thu Jul 15, 2004 11:31 am
#3
Didn't know the triple incap was a bug. I had heard complaints about the CM stall already though. And I'm quite amused with the new infomercial channel.
BloodMonk
Thu Jul 15, 2004 11:51 am
#4
It's a bug in the way thay when you are poisoned/diseased you will incap, get up, incap at next tick, get up and incap AGAIN
making it it so you have pve DECAY....
PVP deaths aren't supposed to have decay...
Sly
Ackill
Thu Jul 15, 2004 1:05 pm
#5
Oh. That's not good. That was supposed to have been changed in Publish 7 I think, and I guess they've overlooked it for two publishes now? I don't PvP a lot, so I've never gone up againsta CM. I am familiar with the 3 incap death from it, but didn't know about the decay. And only a TKA with meditate 4 has a chance to survive, assuming they can start meditating within 2 seconds of waking back up.
Kanybus79
Thu Jul 15, 2004 7:29 pm
#6
I'm not optimistic really. It all depends on the skill of the jedi, I have duelled jedi knights as my roommate who is a tkm has done too. If you practice or learn the strategy of battling a jedi, you can go toe to toe. TRUST ME
as far as CMs go, thank god for foods and spice. TKM in the well trained hands is a force to be reckoned with.... at least on Gorath. But I have been owned by CMs and Jedi as well. I'm not trying to boast and say I'm unstoppable. It all comes down to skill with your template. Duel often, learn other templates it's alot like cex. practice makes perfect
Sovi-FFO
Thu Jul 15, 2004 10:37 pm
#7
If they nerfed the poison/disease combo incapping they would also need to nerf fire.. and commandos are screwed as is
MilleniX
Fri Jul 16, 2004 6:52 am
#8
I don't see the reason for nerfing poison/disease causing someone to incap... I don't mind that at all, I mind the decay of triple incapping. That should be fixed. They should also give combat medics either an accuracy formula (the never miss setup now sucks) or give combat medics a damage reduction. No other class is only defendable by one other class. The other alternative woud be to remove area poisons, which is probably the better choice to go with the speed limitations.
As for jedi, I can go toe to toe with jedi knights on my server,I don't believe there is anyone above that though on my server.
BloodMonk
Fri Jul 16, 2004 7:13 am
#9
I guess I wasn't clear about it lol....it's the decay that needs to be taken out...
also 9 times out of 10 I still tripple incap as it can take over a minute to meditate the player made stuff away....NOT very funny when you're ticking over 1k 
Millenix: Itokai is Sentinel (supposedly the first in all SWG?) strange enough I when fighting them they seems to have about the same strengh (Itokia, Short, Dargaard,...)
Taking those guys on one-on-one is hella hard...but Prosac also has been able to defeat Itokai twice in a duel (don't shoot me if I'm wrong about this lol)
Sly
-Blood-
zstowell
Fri Jul 16, 2004 7:37 am
#10
I'm just happy that they finally fixed CM so they can't poison you from 74m away by throwing it. That was something that really pissed me off. How can a CM throw poison and disease farther than a rifleman with the best rifle can shoot? That was messed up and it took them just over a year to fix that. At least it's fixed.
BloodMonk
Fri Jul 16, 2004 8:07 am
#11
CM's still kill pvp imo 
Yesterday our group of 3 met a group of 7 or 8 rebs
I counted 4 you have been poisoned
11 you sustain more poison
2 you have been diseased.
Meanwhile there where 2 or 3 MRM spamming headshot 3....they never didover 50 damage on me per shot.....peanuts compared to the CM tick I had.
people who group with CM or are CM are just people whohate tofight bit love to WIN.
IMO CM's only found a valid use since patch 9....using their lowly abbilities to deplete a jedi's force
, doing this they are performing a SUPPORT function, as they should.(as a jedi will heal it anyhoz before it ticks)
As opponents I'll take on a group with a Knight over a group with a CM ANY TIME! You'll prolly die too, but at least you can have a nice fight.
Sly
BloodMonk
Fri Jul 16, 2004 11:07 am
#13
Sincethe new patch it's
/duel
/toss poison
4s delay in which the cm burstruns away
/toss disease
/endduel
ending in: you triple incapping unless a friendly doc heals ya cause meditate is pretty useless to heal player poison/disease....IT JUST TAKES TO FRIGGIN LONG
Sly
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