Teras Kasi Archive
Thread: razor knuckler?
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Utess
Thu Jul 15, 2004 3:00 pm
#1
While the Razor Knuckler did heat damage which is commonly resisted, it was found on Test Center, prior to the release of the DWB, that even with it being commonly resisted, a Razor Knuckler in the hands of a TKM could do unbalancing levels of damage.
I believe the dev quote was, at the time, something like "How on earth did they make them that good?".
Because the RKs really did unbalance a lot of things, the devs pulled them from the game pending the combat balance when all the weapons, damage rates, etc are going to be reviewed and adjusted.
However, the first few days the DWB was on the live servers, due to a bug, a few of these RK schematics dropped on live servers. The devs made a formal announcement saying that these were not intended and would be removed from the game in any way, shape, or form.
As it stands now, unless the devs say otherwise, we won't see this weapon, in some form or another, on live servers until the combat balance.
stryderaki
Fri Jul 16, 2004 12:42 am
#4
was reading about 100% kin MOB's and how us TKM's are going to deal with them later
Any info on when or what a razor knuckler is?
BloodMonk
Fri Jul 16, 2004 12:51 am
#6
It's a cool looking VK which does heat damage...
schem is loot and is need a NS vibro unit
Sly
Screamster
Fri Jul 16, 2004 2:14 pm
#8
I would like to see a weapon named "The Knuckle Sandwich".
Great.. Now I'm hungry AND bored.
Great.. Now I'm hungry AND bored.
LordMaxx
Fri Jul 16, 2004 4:42 pm
#9
Jedi-scout wrote:
They should have made a stun damage knucker..........mmmmm
I highly doubt they would give us stun damage that would just be entirely too unbalanced.
Atama
Fri Jul 16, 2004 4:52 pm
#10
No stun, no blast damage, no electric damage. Those are all special damage types for fencer, swordsman, and pikeman. Let them have those damage types, it helps define the professions a bit. There are other damage types that could help a TK against kinetic-resist enemies. Heat, cold, and acid are all viable (though I have trouble picturing someone with something on their hand that drips acid). Energy is almost as universally resisted as kinetic damage, so it's out, and both restraint and lightsaber damage are too "special".
Persoanlly, I think heat is fine. Let them figure out how to make the Razor VK work. I just hope they let it in before the revamp which won't come for almost a year.
Persoanlly, I think heat is fine. Let them figure out how to make the Razor VK work. I just hope they let it in before the revamp which won't come for almost a year.
Vertigo138
Sat Jul 17, 2004 1:52 am
#11
heat damnge yess but note you can get up to 90% heat arrmor and shield generators have heat resist too..
st0nedpenguin
Sat Jul 17, 2004 7:16 am
#12
Vertigo138 wrote:
heat damnge yess but note you can get up to 90% heat arrmor and shield generators have heat resist too..
You can now, but armour will be rebalanced along with everything else too.
XaviorSilva
Sat Jul 17, 2004 7:48 am
#13
I recently made TKM and while I do find it a slight annoyance that there are just something I can not harm with my fists. I do tend to believe that is as it should be. As a TKM I have access to more types of damage, status effects, and meditation. All this and the ability to do some other type of damage seem out of line to me. Just learn to live with your limitations and more on.
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