Teras Kasi Archive
Thread: Time to Clear Things up!
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ForceFencer
Sun Jul 18, 2004 8:42 am
#1
A stand-alone TKM is becoming increasingly worthless in PvP, im talking ELITE PVP, not ganking a padawan who justunlocked or a Rifleman who just mastered and doesn't even have a stun rifle.
I have had 10+ fights now where it is PHYSICALLY IMPOSSIBLE FOR ME TO KILL MY FOE.
I use a 220mx dmg VK, w/a power up it goes to around 260.
I use the latest-greatest tactics, I always use, KD, Lunge, Warcry, Intim, UH3 and Mind hit. Id explain further but I dont have time to tell you my strategies.
TKM is useless in higher-order PvP, allthat another playersneeds is
1- Doc buffs
2- 90% Kin Comp Armor
3- Canape-Ahrisa/KD food
4- Dancer-Musician buffs **optional
5- Brandy
6- Muon **for short fights
7- PSG w/good kinetic res.
With the things above, TKM cannot do any lasting damage. I dueled another TKM in Theed and after 15min we were both full HAM and unscathed. We would have had to fight until our doc buffs went in 3 hours, or till we wounded each other black.
Same thing applies to rifleman, CMs, BHs, etc. They can brush off UH3 like its a joke.
As for Jedi, once they get good Force healing or Force run, they can either kite us with saber throw or just heal off any damage we can do.
This is to dispell all the myths and stories out there about TKMs killing rifleman and stuff. Yes ive killed Rifleman but he didn't have full comp and he didn't have a stun rifle, and thats about the only kind of rifleman that ANY TKM can kill
OryakaDrake
Sun Jul 18, 2004 8:59 am
#2
This complaining is gonna be worth something, as armor and buffs are soon to be nerfed!
Oryaka Drake
Naritus
Naritus
Master Rifleman/ Master Teras Kasi/ Fencer
"Inside the darkness of reality you will find me"
Founding Member: Birds of Prey -Prey-
ForceFencer
Sun Jul 18, 2004 9:00 am
#3
Yes, they'll be nerfed as soon as they release Jump to Lightspeed in 2 months and then change the path to the force. THEN SOE might consider fixing combat, maybe circa 2005?
antwil99
Sun Jul 18, 2004 11:19 am
#4
I think its cool that you can duel to a tie, or have a war of attrition with an equally matched TKM. Where's the problem with that? 80 % kinetic (or any other damage type for that matter) IS ridiculous though. BUt it just might be a long time before we see that one go away. 
Jedi-scout
Sun Jul 18, 2004 11:41 am
#5
ForceFencer wrote:
A stand-alone TKM is becoming increasingly worthless in PvP, im talking ELITE PVP, not ganking a padawan who justunlocked or a Rifleman who just mastered and doesn't even have a stun rifle.
I have had 10+ fights now where it is PHYSICALLY IMPOSSIBLE FOR ME TO KILL MY FOE.
I use a 220mx dmg VK, w/a power up it goes to around 260.
If you are using this on melee its being mitigated, use a min dmg pu rather than a max dmg
I use the latest-greatest tactics, I always use, KD, Lunge, Warcry, Intim, UH3 and Mind hit. Id explain further but I dont have time to tell you my strategies.
You wrote this post, if your not successful its important to understand why rather than skip it
TKM is useless in higher-order PvP, allthat another playersneeds is
1- Doc buffs
Everyone has these and goes for every profession including TKM
2- 90% Kin Comp Armor
If it doesn't have stun as a special resist, this armor is worthless in PVP, if it does, this is beyond rare in terms of resists, extremely rare for 90% on every piece of a full suit ( more like impossible)
3- Canape-Ahrisa/KD food
If someone uses all 3 without synsthsteak then you should have zero problems
4- Dancer-Musician buffs **optional
If you want to talk about high end PVP then lose the "**optional", in any case again, this goes with every profession including TKM
5- Brandy
You can use this stuff too you know
6- Muon **for short fights
In high end PVP there is no short fights, this is a last ditch attempt ot save your mind pool, nothing more
7- PSG w/good kinetic res.
Just an FYI, PSG's are all vulnerable to Kinetic
With the things above, TKM cannot do any lasting damage. I dueled another TKM in Theed and after 15min we were both full HAM and unscathed. We would have had to fight until our doc buffs went in 3 hours, or till we wounded each other black.
Ive dueled other TKM's, if it took as long as you say it did, then everything listed in #3 above would have been negated, not to mention would have left your opponent with a full food bar
Same thing applies to rifleman, CMs, BHs, etc. They can brush off UH3 like its a joke.
Only if they can heal the damage, but for that matter why would you spam ua3 in High-end PVP, everyone knows its about the mind pool. And for the record, ranged attackers don't have melee mitigation or a toughness rating.
As for Jedi, once they get good Force healing or Force run, they can either kite us with saber throw or just heal off any damage we can do.
A jedi (presumably you are talking about knights) are using 250 skill points at their disposal, so why aren't you?
This is to dispell all the myths and stories out there about TKMs killing rifleman and stuff. Yes ive killed Rifleman but he didn't have full comp and he didn't have a stun rifle, and thats about the only kind of rifleman that ANY TKM can kill
Again, if you think by just being TKM alone you can win in PVP you are sadly mistaken. Just like if you think by being just a rifleman alone will win in PVP. Diversify your attacks and build up your tempalte around TKM, don't say that TKM can't win in PVP if that's all your going to use.
bhkiller102
Sun Jul 18, 2004 7:45 pm
#6
LOL duel against a good pvper whose a tkm, and they can be almost unstoppable agaisnt any template with the right use of SP
you probably just got roflpwzored by a rifleman and decided to whine. learn to play before you whine.
McFlyGuy
Sun Jul 18, 2004 8:01 pm
#7
Alot of people don't just have one template. Fencers are easy to kill if they don't have doc or added defenses. TKM isn't a profession to go and try to take on 6 people.. I'd limit it to 2-3 people if you know what your doing. Maybe more if they're kinda noobish. But i'd keep it less than 4. Usually in High End PvP your're with some of your buddies so you'll usually be evenly matched. 1 v 1 I can take mostly anyone done. Exception of very well skilled jedi knights or extremely potent dot weapons. Stick to the inside and you'll be fine. If you want to run around alone owning everyone I suggest you go for Jedi Master.
Gods_right_Hand
Sun Jul 18, 2004 8:11 pm
#8
What is the speed on ur Vibroknuckler. Maybe it is not fast enough for you to get a lot of hits in. I would suggest a Vibroknuckler with the speed of 1.6.
ForceFencer
Sun Jul 18, 2004 8:29 pm
#9
I'll say this over and over again
I dont care if your the Jackie Chan of TKMs, you CANNOT beat a well-trained Rifleman who knows what he is doing.
He hits your mind MUCH harder than we can, he can shrug off almost any and all damage, and even blinding, KD'ing, intimidating, warcrying, even stunning only delays the inevitable. The TKM will lose.
I will continue to say this until I see an instance IG or a screenshot of the combat log of a player defeating a rifleman
(who is prepared and experienced like most PvP'ers)
st0nedpenguin
Sun Jul 18, 2004 8:54 pm
#10
ForceFencer wrote:
I'll say this over and over again
I dont care if your the Jackie Chan of TKMs, you CANNOT beat a well-trained Rifleman who knows what he is doing.
He hits your mind MUCH harder than we can, he can shrug off almost any and all damage, and even blinding, KD'ing, intimidating, warcrying, even stunning only delays the inevitable. The TKM will lose.
I will continue to say this until I see an instance IG or a screenshot of the combat log of a player defeating a rifleman
(who is prepared and experienced like most PvP'ers)
I killed a multitude of riflemen tonight, CM/riflemen to be exact, and I'm a TKM/doc, true they can hit mind at a silly rate, but they tend to find if hard to shoot back while lying dizzy/KD on the floor...
DeadByLove
Mon Jul 19, 2004 2:28 am
#11
A rilfeman's accuracy is also very much dependent on the range between himself and his target.
Naturally, if you run the gauntlet straight towards the rifleman, he's going to get a few solid mind hits in leaving you at a severe disadvantage.
Once you are extremely near the rifleman, his accuracy drops dramaticaly. Even when I was Doctor/CM, i.e. no defence whatsoever, I would notice a drop in their efficiency when I was close up.
The objective of a ranged fighter is to keep his target within his ideal accuracy range while staying outside of the target's ideal accuracy range.
Conversely, the melee fighter's objective is to get in his target's face and totally mess that guy up.
Ok maybe not.
Actually, the meleer's objective is the same as the ranged, just that we know our range is extremely short.
But it would be advisable not to fight ranged fighters in the open, especially riflemen. Then you're fighting on terrain that's at your oponent's adavatage. Break line of sight, run into buildings, force the oponent to fight on your own terms.
It's all part of the killing dance.
ForceFencer
Mon Jul 19, 2004 5:08 am
#12
Thats another issue for me, if I could keep Rifleman on the ground that would be one thing
But in my past 3 Rifleman fights, they have been able to auto-stand almost immediatly after I KD them.
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