Teras Kasi Archive

Thread: Dfence stacker? or tkm/Doc

Vanitus
Sun Jul 17, 2005 4:43 am
#1



Onile Flyingdark
Tkm/Mdoctor
"1, 2, skip a few 99, 100"
Thats how i live my life
Vanitus
Sun Jul 17, 2005 4:47 am
#2

Oops forgot to say what i wanted but..

I think Tkm/mdoc works better then defense stacker from what i've seen I've won agianst of plenty defense stackers. They usally have noivice medic of some sort or something but after being tired down by the cooldown and barely able to survive i think doctor would prevail with less cooldown. To me it clearly has an advantage of d stackers but since tkm can no longer hit your mind they can probobly last longer.



Onile Flyingdark
Tkm/Mdoctor
"1, 2, skip a few 99, 100"
Thats how i live my life
starcrusher04
Mon Jul 18, 2005 7:29 am
#3

no idea but im curious as to what other people say. i'm slowly working my unlocked character to this template plus pikeman skills (i want that area knockdown).




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tadashi, scalp

gibsonSG
Mon Jul 18, 2005 8:26 am
#4

Haven't had a chance to really get to try out my template but I'm tweaking it as I go. Here's my 2 cents anyway:


Master Doc TKM is a nice support template for pvp but it can't really deal any damage,so I dropped 2 lines of medic and went Sword0004 for the healer/melee template (gives me improved critical strike and +60 general melee accuracy).


Most pvp toons have doc or CM4000 in their template which, with foods/clothes/AA's, is more than enough to look after yourself.


Since rezzing seems so buggy, in amongst all the lag of pvp, andhas only resulted in me getting killed I'm tempted to go something like Doc4004 and get more Swords or Pikeman for intimidate. Not sure what this will do for my combat level, I'd like to find out.


Anyway, in answer to your question doc/medic heals are very handy and aren't limited to stim cooldown timers of 30/60 secs depending on taking Ruby Bliel. Assuming that you're 1 v 1 with a nonmedic stacker the advantage will be with the doc since you know he's limited to stim heals. I'm going to try a TKM/Doc/Stacker template for a bit to see how I get on.






Pembroke Castle <Dominus Nihil>
FernGully
Mon Jul 18, 2005 8:53 am
#5

TKM/Swords0444/Doc4014.

TKA tanking, swords offense, and doc heals/buffs. Biggest deficientcy is in dealing with a crowd of mobs (you get area taunt, but no area dmg specials).



---------------------------------------------
Tight Goatfinger - Zabrak Teras Kasi Mystic
Waxen Wane - Reformed Force Choker of Gungans

Proud Intrepidean since Launch

"Luminous beings are we...not this crude matter."

gibsonSG
Mon Jul 18, 2005 9:03 am
#6






FernGully wrote:
TKM/Swords0444/Doc4014.

TKA tanking, swords offense, and doc heals/buffs. Biggest deficientcy is in dealing with a crowd of mobs (you get area taunt, but no area dmg specials).





Whats the combat level of this template? Looks pretty effective



Pembroke Castle <Dominus Nihil>
FernGully
Mon Jul 18, 2005 9:10 am
#7

Its CL80.



---------------------------------------------
Tight Goatfinger - Zabrak Teras Kasi Mystic
Waxen Wane - Reformed Force Choker of Gungans

Proud Intrepidean since Launch

"Luminous beings are we...not this crude matter."

c-mot
Mon Jul 18, 2005 9:17 am
#8

there were some tests of tkm defenses right after the CU published here in the forum. when u have COB running the +500 gives your defenses such a boost that any additional defense mods seem to make no difference any more. so as long as your COB is running u dont need defense stacking.
u can concentrate on damage dealing if u want to add abilities to your TKM template - dabbling in swordman (i did 0004) or just get MSwordman and dabble in Doc4000.





Master Medic[Elder Doctor · Elder Pistoleer]@ Chimaera
Master Medic[Elder Doctor · Teras Kasi Elder]@ Gorath
Master Smuggler[Elder Combat Medic · Elder Pistoleer]@ Gorath
Master Bounty Hunter[Elder Creature Handler · Elder Rifleman]@ Eclipse
Master Medic[Elder Combat Medic · Elder Bounty Hunter]@ Lowca
we never forget
Boll
Mon Jul 18, 2005 9:21 am
#9

FernGully if you are lvl 80 I am switching to something similar to your template. I think doc 4-0-0-4 and medic 4-2-4-0 would be better because you would get the bacta toss. I am currently a TKM/MPike/0-0-0-4 Doc and I can tank just about anything in the game except those lvl 93+ mobs. I can tank those too if I have another doc healing me lol. Anyway I have found that the Vibro Lance just doesnt do enough dmg for me. I am going to get swordsman since their speacials do a lot more dmg. Right now I can stand up to any jedi that doesnt have master LS and survive I just cant do enough dmg to take out the Master Jedis.
FernGully
Mon Jul 18, 2005 9:22 am
#10



c-mot wrote:
there were some tests of tkm defenses right after the CU published here in the forum. when u have COB running the +500 gives your defenses such a boost that any additional defense mods seem to make no difference any more. so as long as your COB is running u dont need defense stacking.
u can concentrate on damage dealing if u want to add abilities to your TKM template - dabbling in swordman (i did 0004) or just get MSwordman and dabble in Doc4000.




True dat. Its no longer defense stacking. All your defense comes from TKM (innate armor and CoB). Instead, its actually now more accurate to call it offense stacking, since you're picking up other melee profs to get either specials or melee/speed mods.



---------------------------------------------
Tight Goatfinger - Zabrak Teras Kasi Mystic
Waxen Wane - Reformed Force Choker of Gungans

Proud Intrepidean since Launch

"Luminous beings are we...not this crude matter."

ShadowJJ
Mon Jul 18, 2005 1:23 pm
#11


Bol - so what weapon will you use? I don't have an ADK currently for Katern Knucklers or Necrosis Nightblade so what sword is better than a Vibro Lance? I know a Power Hammer is better but that's Master Sword weapon.
Boll
Tue Jul 19, 2005 1:31 pm
#12

Since I changed my template I have been using a sythe but as soon as i can afford it I will get the Knucklers of Katarn. Next time I login I am going to take a look at the fencer swords. With the speed buff I have from doc the speed skills are not that important. I use food that gives me accuracy so that is not an issue. This enables me to use any weapon I qualify to use. To answer your question about the VL all the swords for swordman suck except the stupid hammer. I have not tried using the VL since I changed to swordsman but I might try that too. My goal is to use the katarn as my main weapon as soon as i can afford it.
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