Teras Kasi Archive

Thread: OOOOOLD player returning to to SWG.

Boll
Tue Jul 19, 2005 3:08 pm
#1

Welcome back the changes they made with CU are very nice imo but some of them I dont agree with. Anyway don't solo anything until your CL 80 even then its only for fun or when trying to get hide or loot. Grouping is what the devs want us to do and thats how you level. Everybody in a group gets their own xp. You don't split your xp with the group members anymore. If you get in a group with some lvl 80s you will be considered lvl 80. This means mobs will not kill u in one hit and you will get the max xp for your level. You can now master a profession in 2 days by going to dantooine and grouping with groups that are lvl 80. The biggest problem with this is most players don't know how to play in groups. SOE has designed all the professions to have roles. You can check out the this out


http://starwarsgalaxies.station.sony.com/content.jsp?page=Combat%20Upgrade:%20Profession%20Roles%20Overview


That shows you what SOE wants each profession to be doing in a group. Due to bugs and nerfs some professions are not as good at their role as SOE wanted them to be. For instance TKM is supposed to be the best tank in the game but they don't get the area taunt. Swordman gets the area taunt which is not right since the swordman is supposed to be one of the main damage doers. TKM gets the same generic taunt skill in several of thier skill boxes which is pointless. So you see the devs are briliant in their designs!!! Anyway take a look at that link and it will help you understand what they have done to the professions. Until your CL 80 you may have trouble soloing anything.


As for your question regarding your speacial attacks as TKM you dont have any good ones. Right now you will need another combat profession to give you speacial attacks that can do real damage. The comman template is TKM/other melee prof/4-0-0-0 Doc. Most ppl take Doc or some healing skills for pvp. Doctors are on short supply in pvp at least on my server they are. Because of this and the fact that 80% of pvp is you against jedi healing abilities are highly recomended.


As for the unarmed mod clothing right now it only helps you if your not using knucklers or any weapon. The best weapon for a TKM is the Knuclers of Katarn which is a quest reward from a quest on the new wookie planet. If you dont have the expansions then you can find the Katarn on the bazzar for 3mil - 5mil. If you don't have the expansions I suggest you get them. The biggest benefit to have the expansions is being able to travel for free with your starship.


As for things to do it will take you a few days to master your professions then you may get bored. You can pursue a career in space or do all the quests on the wookie planet. Most of the quest rewards sell for a crapload of money. You could join the rebelion and kill imps! I spend most of my time pvping. You could even try to become a jedi but I don't suggest it there is way to many of them running around already. For me pvp is what keeps me entertained. The imps on my server keep me on my toes attacking my bases on a regular bases. You could take up scout and gather resources for crafters. Hide/meat/bones sell really well. Personally I can't afford the SP for scout but its an option.



Hope this helps.


Daffie999
Tue Jul 19, 2005 3:31 pm
#2

Thanks for the input so far, right now i've just been running around getting the Badges since everything I had done / visited doesn't show up, whether or not I try out the jedi stuff I don't know. My current CL is 65,I guess that is where the started you if you had done everything prior to whatever update changed things. Unarmed I'm hitting things for about 800 dmg every second or so how is that compared to most? How does CL even work? I noticed my Unaramed combat xp is still going up pretty fast, will that increase my CL?





Brittle - Master TKA/Master Medic/CH Dabbler - Radiant
After5CST
Tue Jul 19, 2005 4:29 pm
#3

I'm a new kid: I started SWG shortly before the Combat Upgrade, so mostly I only know the post-CU system. But I'll try to give you the run-down on some of your Qs:

1) Where is everyone? Depends on your server, but people are congregated pretty strongly on my server at (1) Dantooine Mining Outpost ( group grinding ), Coronet area ( commercial district in surrounding player cities, plus many AFK spammers advertising their wares ), Theed ( usually Jedi hanging out duelling/showing off in the evenings ), apparently Kashyyk ( AFK camping, quest running, etc. ), or Dathomir Jedi Village if they're busy grinding Force Sensitive.

2) Stormtroopers: They're driven by the Galactic Civil War ( GCW ), and depending on the planet and the server, may be a severe infestation or a relatively rare occurrance. More than that I cannot say, as I really haven't investigated the GCW much so far.

3) TKM Equipment: Clothing with Bio Mods is good, (if the Bio-Engineered clothing still works, which I never can remember one way or another depending on the day ). Weapon-wise, unarmed is better than pretty much any of the Knucklers except apparently the Katarn knuckler, available as a quest reward on Kashyyk.

4) Credits vary by server: on Bloodfin, a group with L80s can bring down probably 10 lairs an hour without working too much, paying ~9K each. A good night with a multi-hour playing session can bring in 200k for me, and I'm not a particularly good powergamer. So, in other words, your cash is slim pickins' any more.

5) Specials: TK has very few specials now, as you noted. The CU was really engineered to encourage people to pursue two -- not one -- elite combat profession to get some combination of power, states, or defense. Common things to "mix" with TKM is Doc/CM (which are both now combat classes) or any melee profession ( Swords is the most popular ). Mixing ranged and melee professions is discouraged on the boards typically, as the jack-of-all-trades-master-of-none tends to be significantly less powerful than a specialist.

6) As a TKM, you can still do solo work, group with others and go hunting, or attempt PvP. As a TKM/CH I'm investigating wandering in the wilds, building up my critter collection, but I know a lot of TKs who just gring out EXP andn cash, or go into PvP.

7) Quick synopsis of CL and PvE:

Combat Level is driven by taking skills in combat professions, and ranges from 1-80. Typically, a double-elite combat profession ( e.g. Master Swordsman, TK Master ) will be at level 80, and a single-elite combat profession will be around level 54.

There is a multiplier to damage based on combat level, so CL is an extremely important ( the most important? ) thing to check out on enemies before engaging combat. For example, you will do 20% more damage as a CL65 than normal against a CL63, making it tougher on the CL63 to best you.

CL also affects experienced granted ( a CL66 that kills a CL50 gets one XP, for example ), the health value of your character, your ability to use many types of weapons, the ease of which you will receive invites to pick-up hunting groups, and probably other stuff as well that I'm not remembering at the moment. In short, CL is king (for PvE) in SWG today.

It is possible to beat mobs with higher CLs than your own, but it takes skill, patience, and/or the willingness to seize any advantage you might have to defeat foes significantly higher than your skill level.

Hope that helped.
Daffie999
Wed Jul 20, 2005 12:43 am
#4

I started playing SWG opening day (Brittle Trand TKM on Radiant), I was lucky enough to decide on TKM and get there withing a few weeks. Follow+Berserk+attack = dead mob fast... Knockdown was also bugged at the time so I could keep anyone including jedi masters laying on the floor while i beat the crap outta them. I also went Master Medic and enough CH to have an effective tank (needed once they fixed knockdown). Needless to say, all the numerous bugs in the game called for drastic changes and I ended up leaving.


So, yesterday I reinstalled SWG to try it out. First I was asked to respec (I ended up giving up some medic skills so I wasn't negative), the moment it allowed me to move I walked out and found two AFK people killing Stormtroopers over and over.


Now to the questions, i've tried reading as many posts as possible and think I understand a bit more but was hoping some people could help out:


Where is everyone? I saw maybe 3-4 people the entire time, I forget what planet I was on but I quickly left and went back to tatooine because that's where I initially started.


What is with all the Stormtroopers? I am max neg with Imperials, granted I did attack one and it probably flagged me but before I used to be able to do that and not have a Stormtrooper attack me every two feet.


TKM specific: Equipment wise what has changed? I have a bunch of + unarmed mod clothing from my jedi killing days and that's about it, Vibroknuckles used to be the best there was. I currently have about 120k credits, is this high/low? And are there still lots of people making items putting them up for sale?


What does a TKM do? This I think I figured out from reading the posts, finally they have been made tanks like it should have been from the start (no more using my Graul with 10x the HPs to tank for me) The change to HPs from Head/Body/Leg made a big difference there. But from my short look at the new abilities, I basically just have a load of things to remove effects (stun/knockdown etc...) and then I have a few special attacks that don't do a whole lot, and taunt. If I'm missing something please let me know.


What to do in SWG? I haven't bought the expansion, maybe that's where people are I don't know... but what is there to do in SWG and asa TKM? I used to just go around soloing the highest level places I could find. When I got bored of that I would go to an Imperial town and beat down people with the buggy knockdown berserk super power house TKM skills. So what now?



I think that's enough, hopefully some people can give a few good responses.


Thanks.


-Brittle/TKM/CH/Medic *Radiant*



Brittle - Master TKA/Master Medic/CH Dabbler - Radiant
O_Shua
Wed Jul 20, 2005 12:52 am
#5

Good to see you back, even though we have most likely never met.

Most of the information you need you can find by looking at this forum for a while.

If I can, I will edit my post for some of the things you will need to survive in the Combat Upgraded World.



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xerojs
Wed Jul 20, 2005 12:55 am
#6

How's it going? I too recently got back into the game(about 6 days ago) and there are definitely some major changes if you haven't noticed.


Your question about where everyone is at, well most people that I have seen are on Dantooine, Mining Outpost group leveling. That's another thing, you only really get XP if you are in a group. You may recall a period right before CU came up, where people would group up and go off and do their own thing. Same concept but only you got to stick together for this.


As far as expansions go, i have neither JTL or Rage of the Wookies and still participate in many things. Of course when you hear people talk about runningmissions onKasyyhk, you kind of miss out there, but I'm happy where I'm at.


Just be sure to get into a good guild and that way it will be easier for you to find the answers to any questions you may come across. Welcome Back!


Boll
Wed Jul 20, 2005 7:44 am
#7






After5CST wrote:
I'm a new kid: I started SWG shortly before the Combat Upgrade, so mostly I only know the post-CU system. But I'll try to give you the run-down on some of your Qs:

1) Where is everyone? Depends on your server, but people are congregated pretty strongly on my server at (1) Dantooine Mining Outpost ( group grinding ), Coronet area ( commercial district in surrounding player cities, plus many AFK spammers advertising their wares ), Theed ( usually Jedi hanging out duelling/showing off in the evenings ), apparently Kashyyk ( AFK camping, quest running, etc. ), or Dathomir Jedi Village if they're busy grinding Force Sensitive.

2) Stormtroopers: They're driven by the Galactic Civil War ( GCW ), and depending on the planet and the server, may be a severe infestation or a relatively rare occurrance. More than that I cannot say, as I really haven't investigated the GCW much so far.

3) TKM Equipment: Clothing with Bio Mods is good, (if the Bio-Engineered clothing still works, which I never can remember one way or another depending on the day ). Weapon-wise, unarmed is better than pretty much any of the Knucklers except apparently the Katarn knuckler, available as a quest reward on Kashyyk.

4) Credits vary by server: on Bloodfin, a group with L80s can bring down probably 10 lairs an hour without working too much, paying ~9K each. A good night with a multi-hour playing session can bring in 200k for me, and I'm not a particularly good powergamer. So, in other words, your cash is slim pickins' any more.

5) Specials: TK has very few specials now, as you noted. The CU was really engineered to encourage people to pursue two -- not one -- elite combat profession to get some combination of power, states, or defense. Common things to "mix" with TKM is Doc/CM (which are both now combat classes) or any melee profession ( Swords is the most popular ). Mixing ranged and melee professions is discouraged on the boards typically, as the jack-of-all-trades-master-of-none tends to be significantly less powerful than a specialist.

6) As a TKM, you can still do solo work, group with others and go hunting, or attempt PvP. As a TKM/CH I'm investigating wandering in the wilds, building up my critter collection, but I know a lot of TKs who just gring out EXP andn cash, or go into PvP.

7) Quick synopsis of CL and PvE:

Combat Level is driven by taking skills in combat professions, and ranges from 1-80. Typically, a double-elite combat profession ( e.g. Master Swordsman, TK Master ) will be at level 80, and a single-elite combat profession will be around level 54.

There is a multiplier to damage based on combat level, so CL is an extremely important ( the most important? ) thing to check out on enemies before engaging combat. For example, you will do 20% more damage as a CL65 than normal against a CL63, making it tougher on the CL63 to best you.

CL also affects experienced granted ( a CL66 that kills a CL50 gets one XP, for example ), the health value of your character, your ability to use many types of weapons, the ease of which you will receive invites to pick-up hunting groups, and probably other stuff as well that I'm not remembering at the moment. In short, CL is king (for PvE) in SWG today.

It is possible to beat mobs with higher CLs than your own, but it takes skill, patience, and/or the willingness to seize any advantage you might have to defeat foes significantly higher than your skill level.

Hope that helped.




Ok as gor the Galactic Civil War aka GCW each planet has a score that determines which faction is in control of that planet. The score depends on how many factional bases are on the planet. If the rebels have the higher score then you will see rebel NPCs in the cities if the Imps have the higher score then there will be Imperial NPCs in the cities. Killing these faction NPCs in a citiy make a difference as well.


CL depends on xp you have spent on the skills you have. There is a chart somewhere that explains it but I forgot where it is. Basicly once you master one elite profession getting level 4 skills will bring your CL up the most. I am TKM/0-4-4-4 Swordman/4-0-0-4 Doc and I am cl 80. You don't have to get two elite profession masters but that is the guaranteed way to get 80. I think its easy to get 80 with the melee professions but when I played around with the ranged professions it was not as easy.


Another thing I want to point out is if your taking CM for healing your wasting 15 skill points for novice marksman. You save 15 points by taking doctor instead.

Tarak-Cala
Wed Jul 20, 2005 10:52 am
#8

Hmmm you havent seen the inflation yet huh? Ill buff you for 5k and Ill buy your uber weapons for a whooping 50k, and the vet rewards I will take this thing called an adk for a massive 100k. Super high money bro....



Colonel Tarak Zola
Master Doctor
Storm Squadron Pilot
goldflame
Sun Jul 24, 2005 7:30 pm
#9



Tarak-Cala wrote:
Hmmm you havent seen the inflation yet huh? Ill buff you for 5k and Ill buy your uber weapons for a whooping 50k, and the vet rewards I will take this thing called an adk for a massive 100k. Super high money bro....





Please realise he is joking.... i would go to your servers trade forum to see what prices are... on eclipse, ADKs are going for 7.5 mil



"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen." - JULIO TORRES
JaydenAlejandro (MDoc/TKM/Nov.Swordsman)/Kirith Sarin (CH, Ranger)/Eido (Chef,Artisan)
Order of the Dying Knights/Citizens of Purgatory, LOK
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