Teras Kasi Archive
Thread: Tera Kasi Advancement advice?
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Xofa
Fri Jan 30, 2004 5:09 am
#1
I just recently got TKN and am enjoying my new found powers. And in the little time i get to play, im already about to get my first box. Trouble is, im not sure which one i should start with. I'm a doctor/TKN and i do PVE 100% of the time, i dont bother with PVP. So which tree should i advance through first for good PVE action?
Jenky
Fri Jan 30, 2004 5:28 am
#2
First do Power 1-4(Speed and DMG)
...Then do Balance 1-4(Good skill mods)
... Then do Meditate 1-4!(power boost and force of will)
... Or u could take balance 1 and get Dizzy... for does Dizzy+KD folks!
JhonBanner
Fri Jan 30, 2004 10:04 am
#4
id agree with abadon
KD is fun, power is extremley useful, and mediation is just sick
KD is fun, power is extremley useful, and mediation is just sick
Xofa
Fri Jan 30, 2004 5:34 pm
#5
thanx for the help guys, im sure tonight when i log in i should be able to get my first box. and i do think the first box should be a defensive one with a new special, then i can increase my power to go along with it afterwards
FallenLore
Fri Jan 30, 2004 5:38 pm
#6
Abadon is right on.
Get KD so you can do hella damage to mobs. The Key is to use Knock Down AND Warcry to keep the mob down. While its down for about 10 secs, you can either do really good damage to it or down right kill it.
After that, fly straight up the Power tree for speed and damage. Once you're done with power 4, you can kill a lot of things.
Blu_Haze
Fri Jan 30, 2004 8:26 pm
#7
In case you didn't know, it also helps to dizzy them when you knock them down. Dizzy gives the chance that they'll fall when they change posture, so when the mob tries to stand up it has a chance of falling down again.
I've actually seen a mob go through an endless loop of stand up, fall down, stand up, fall down animation because of dizzy. Actually kind of funny to watch it flop around like that if you have the time lol.
Vaelorn
Sat Jan 31, 2004 9:45 am
#8
As far asI've seen, dizzy does not work on creatures, it only works on humanoid NPCs and PCs.
If dizzy worked on creatures, then scouts might actually start the game at novice with a useful trap, and we all know that would never be allowed to happen, right? 
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