Teras Kasi Archive

Thread: Special delays, VK Vs Hands

Tarlsteele
Fri Jan 30, 2004 10:19 am
#1

Ok,



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Tarlsteele
Fri Jan 30, 2004 10:20 am
#2


Ok, couple of questions for the community from a newb/master TkA.


Are there any numbers on the delays of the special moves? With my speed bonus, is my 1.5 speed VK any better then a 2.6 VK? Do the specials delay you enough to make a differance on the speed factor? Or is using straight unarmed the way to go? Thanks




Happy trails to you, untill we meet again. Happy trails, to you, some words, I don't know, happy trails to you.....
agerg
Fri Jan 30, 2004 10:22 am
#3

look at your speed mods you get every +10 is -.1, so subtract that from your knucklers... UA is definately at the 1.0 cap, or so it seems



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DeathMonkeyX
Fri Jan 30, 2004 11:25 am
#4

Actually, I believe (not 100% sure)that 10 UA speed is equal to 10% faster on a weapon.A person with 20 UA speed and a 2.0 VK would do an attack every 1.6 seconds.



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Darth_Clownshoes
Fri Jan 30, 2004 3:26 pm
#5

Actually, you have it HALF right. A +10 in UA speed is a 10% increase. However, a 20% decrease in attack delay is not the same as a 20% increase in attack speed.


Someone with +20 AU attack speed will NOT have a 2.0 attack speed reduced to 1.6. That would be a 25% increase in attack speed (you'll attack 5 times in the same time you attacked 4 before). A 2.0 speed VK would drop to something like 1.68, which would indeed be closer to a true 20% increase in attack speed.


Think of it this way-- you can get more than 100% speed increase at master TKM. If this meant a 100% reduction in attack delay, you'd attack infinitely faster, because you'd have NO delay. When you got over 100%, would you get negative delay? Like, you attacked someone and then they died in the past, since you're so quick?
Phetro
Fri Jan 30, 2004 3:56 pm
#6

If I'm not mistaken, at Master level you will attack every second with any VKsthathavea speed of 2.2 or lower. Thus, the best VKs to have would be something with 2.2 base speed (or lower), and a damage slice.



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Itkotw
Fri Jan 30, 2004 9:06 pm
#7


I was bored a while ago and tested the delay of VKs vs. hands (and 2.2 delay VKs vs. 1.7 delay VKs). What I found was that once you get so far in the TKA tree, you will never hit an enemy more that 2 times for every 1 times he hits you (speed cap).


so allfights look somethinglike this -


a Rancor hits you for 204 damage

you hit a Rancor for 500 damage

you hit a Rancor for 468 damage

a Rancor hits you for 125 damage

you hit a Rancor for 512 damae

you hit a Rancor for 301 damage

a Rancor hits you for 174 damage


It was very disapointing to become a TKM and hitting the same speed that I did as a low level TKA (near novice). All of our unarmed speed mobs mean nothing, if we can easily hit the speed cap (it is the same way when I use my scout blaster). If anyone can hit a mob more than two times for every one time he hits you, please tell me how you do it or tell me what server you are on, because I want to see you in action ( LOL ).



Ajax - Lowca
Master TKA / Master Medic / Doctor (2.4.4.0) / Novice Solo'er
"Warcry has been changed to a method of crowd control", and "The upcoming combat balance will ensure solo players are not capable of taking out content meant for a group of players". I was unhappy with EQ, so I left. I was an enchanter once, I guess I am back. /shout 54 chanter lfg (formerly Exitailis of Xev)
Nealoc187
Sun Feb 01, 2004 1:47 am
#8

That is because the attack speed of every mob in the game is 2.0. Since we attack at 1.0 at master, we hit them twice for every 1 time they hit us.



Nealoc Steele
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