Teras Kasi Archive
Thread: Tka Questions. Please Answer!
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MaksmanDemon99
Mon Feb 02, 2004 2:14 pm
#1
1. What does Power boost do?
2. What is Force of Will?
3. What should my stats be if i am a bothan tka?
4. How can i reduce mind strain?
5. How much damage can a Master Tka do?
6. IS mind hit good?
Cerex
FelixDarque1
Mon Feb 02, 2004 2:36 pm
#2
1. What does Power boost do? - it adds 1/2 of your mind score to your Health, Action, and Mind. It first subtracts this amount from Mind and 'ramps up' for 60 seconds. When its time has passed (~10 minutes at master), you ramp down for 60 seconds. After this time you can immediately repeat.
2. What is Force of Will?- If you get incapped, hit FoW and you pop back up. It refills your HAMs a bit, but have some healing at hand or else.
3. What should my stats be if i am a bothan tka? - I am a firm believer that a TKA should intend to always be buffed - however you can do it. With that in mind, I would first max out Mind, Focus and Willpower. Then max out Action and Health. If for some reason you have points left...put it into the stats that help you regen Health and Action.
4. How can i reduce mind strain? - Don't use Vibro Knuckles (VK). Don't spam specials. Use food - Fishak, Bivoli, and Rychack (sp?) seem to work best for me. Have a muon handy as an emergency back up in case your mind drops below the level of damage your opponent can do with one hit. See #3.
5. How much damage can a Master Tka do? - It varies a bit with VK, but with unarmed hit 3 you can consistently for 1500-2500ish points of damage per hit.
6. IS mind hit good? - Yes primarily because armored or unarmored, your opponent cannot (generally) heal his mind score. Sure CMs can and there are some stims running around from some mission that can heal mind...but take away the health and action score and someone can pop and E stim on your target and you just wasted all previous attacks. The Mind however is more difficult and costly to heal, and darn it if a LOT of HIS specials won't be mind dependent. So he will be burning up mind, and you will be removing one of his 'weapons' in the conflict. Denying him the use of specials is effective and frustrating from his point of view.
Darque
Wanderhome
Wanderhome
Naele
Mon Feb 02, 2004 4:23 pm
#3
a TKM can do roughly 11k damage in 3-4 seconds depending on if you're wearing damage sliced knucklers
UKD2 + 3 UH3
UKD2 is about 750 damage, and each UH3 is about 3500
UKD2 + 3 UH3
UKD2 is about 750 damage, and each UH3 is about 3500
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