Teras Kasi Archive
Thread: Smuggler with no interest in fighting without a pistol....
The meditation tree, get that up to Master Meditative Tech & you can heal your own wounds (inc mind wounds) cure poision's & bleeds as well as been able to recover your self from an Incap once an hour (force of will) and if that ain't good enough you can also give your self a minor buff to the amount of half your Mind (without buffs) on your HAM.
I'm personly doing TKM & Master Smuggler which (in my opinion) link quite well due to having pistols & unarmed from the smugler prequisits.
ok, thought so on the meditation...
conditioning or striking worth a dabble for defense or no?
Kerian1350 wrote:Smuggler with no interest in fighting without a pistol....
This is exactly what I wanted and so have Master Smuggler and TKM, they work great together and on the very occasional times its needed you can always whip out a pistol for a quick panic shot or low blow (good suprise in pvp if they only know you as a melee fighter).
My remaining points are in medic (2000) and scout (4040) (used to be a Ranger and find it hard to let go all of scout :>)
I am a Master Smuggler/Master Pistoleer & TKA 0/0/1/2 (so far).
I hated most of the smuggler pistol shots until I got Master Pistoleer ... now I love it.
The whole reason I started TKA is for meditation (are we able to heal BF too?).
Since starting TKA, I have started liking doing Pistol/TKA combos ... so from distance (or when a target is running) I switch to Pistol ... up close I do TKA.
WARNING...the triple master leaves you with a whole 3 skill points (if you hadn't done the math)... no medic ... nothing else except the Triple.
But I do love the Triple Combo.