Teras Kasi Archive
Thread: question about the TKA tree coming from a master fencer, please please give input.
I'd also get the balance line for the knockdown defense. Fencer gives you +50 I think, so the +20 in the balance line will really help. This is of course going on the assumption that they will not "un-stack" these type of mods, but even if they do my guess is it won't be for a couple of months.
Also the meditate line is very helpful. Self-buff, healing wounds, and force of will are sweet.
Powerboost gives HALF of your MIND stat to HEALTH, ACTION and MIND (not the secondaries, only the 3 primaries). It lasts for about 10 minutes, you get a message stating it's coming down, and you see numbers fly above your head. Once it's gone, meditate, and do powerboost again. Slight down-time as your MIND is temp reduced to HALF it's value, and it then increases back up to normal and then BUMP with the addition.
I'd recommend 4th tier MEDITATE (definitely a MUSt with powerboost, forceofwill AND the healing of wounds, and slowing of poison and disease).
Precision Striking is nice - 4th tier gives you unarmed headhit1 - with bare hands it only takes 45 action points per strike, and it's a focused hit on the enemy's MIND. Quick and deadly.
4th tier in Balance Conditioning gives you unarmedknockdown2 - KD AND dizzy - very nice to KEEP your opponent down - funny animation too, as the enemy tries to stand, slips and falls, over...and over...and over again! LOL.