Teras Kasi Archive
Thread: Some advice please!
Meditate : self buff, self healing wounds, self cure disease, poison, bleed and a "last card" option which is Force of the Will ( FoW ).
Powerboost : add half your Mind max value to your HAM.
Thanks for that but it still does not explain if it is worth giving up my medical skills for.
Please can someone help before i give up to many skills
Cheers
flabajaba2213 wrote:
As long as the medicine use skill is, sorry to use the term, "dumbed down" to med use 5, a novice can use them. You need crafting 2 to make them. =)
Sorry Flabajaba i dont get wot ya mean, any chance ya could explain differently.
Its seems from wot has been said so far that i can use stim b's if i have novice medic only, even though u have to be at 2 medic skill levels up in a specific tree.
Im not a noob but this is the first time i have tried to get so much out of 1 character.
Cheers for the help
When a medic experiments on a tim, ther are 3 areas that he can experiment in. These are power (how much the base heal is), charges (how many in a stack), and medicine use skill (medicine use skill). At novice medic, you get a medicine use skill of 5. If a stim B is more than 5 medicine used skill, a medic can use experimentation to lower the required skill usage. ![]()
Usually you can buy crates of stim B's with 5 medicine use and 400 base heals (made by master docs, who get better sub components and more experimentation).
Hope this helps.