Teras Kasi Archive

Thread: PVP Denfending your Mind Damage

Ewah_Krue
Thu Feb 19, 2004 9:19 am
#1


First of all I think TKM's have the best fun on SWG. We are for the most part self sufficient and don't rely too much on others for heals. The changes that the DEVs implement on the server have their pros/cons. I think whatever the changes are just makes the game more interesting to me. I find it more fun when you can beat down a person with Stacked Skills ie. Carbineeer/Fencer (they can damage yet not get hit).

My problem which I haven't been able to get around it is Mind Damage. I get Mind Buffed, Use Moun, and Boost. The result is well over the 2000 Mind, but in combat it dwindles down quickly.
Does anyone have any suggestions to try to either Slowdown the damage rate or Stop it all together? Any advise it appreciated.


Thanks!


Ewah

TKM
Defconn
Thu Feb 19, 2004 9:23 am
#2

Good, high resist composite helm...



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Khane
Thu Feb 19, 2004 9:24 am
#3

Do you still use your VK's or have you switched over to bare hand?


I've been told that not having the HAM costs of the VK help alot, but I haven't been willing to unequip them yet





Khane Samoht (Master Teras Kasi / Master Rifle)
Chilastra, Corellia
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Arafu
Thu Feb 19, 2004 11:27 am
#4

Well, the first question is whats damaging your mind?


If you loose a big chunk of mind every time you use a special (you will see large blue numbers floating above your head with every special) - then you need to improve your focus (remove armour, stat migration, musician buffs, food).


If your using lots of stims to keep your health/action pools alive, then you need to get doctor buffs!


If you are taking mind damage from hits, then you need to wear a decent helmet, use CoB more or improve your dodging somehow.


If its just that you regen very slowly, then you need to increase your willpower (take off your armour between fights)


Immoral
Thu Feb 19, 2004 11:40 am
#5





Without sounding too condescending, before you reply to a new thread it would bewise to first read the entire topic title. He is referring to PvP mind dmg-presumably from rifle shots at 64m.


Sorry friend, there is no sure fire cure for such things. Just buff, boost, and eat/drink/spice your mind the best you can. And though it should go without saying, remember to wear the best armor your money can buy.





I'm not young enough to know everything...
Sitssosk
Thu Feb 19, 2004 12:01 pm
#6

Make sure you get your hands on a stun resistant composite helm. All it takes is a rifleman with a jawa rifle and all those buffs and food/spice you spent money on all go to waste.



Quickdraw and Teras Kasi Master
Resident Of Loka Desuna
Desert Sun
EcadMistflier
Thu Feb 19, 2004 2:35 pm
#7




You can't "get around" mind damage. You can try to mitigate it by:


Migrating your stats to allow for more focus and will power this will help with the mind regen rate.


Buff, use muon, meditate, CoB ( even if it isn't working right for TKA, that's a whole other thread..)


Putaway the VK's at Master. The damageinflicted vs. HAM use ratio does not justify their use in my opinion and they can interfere with certain moves like lunge.


Wear good composite armor. The helmet should have some good resists to kinetic and energy if possible. The fact is in PvP you will be facing all kinds of ranged attacks. If your opponent is smart they won't let you within 20m of themselves while they kite you and spam energy/heat/kinetic damage. You will have to do as most PvPers do and get some sort of ranged attack / KD to even the odds.





Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

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IronBallz
Fri Feb 20, 2004 2:51 pm
#8

what classes have the knockdown besides BH??



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Largon Lonestar - Valcyn Server
Ewah_Krue
Fri Feb 20, 2004 3:58 pm
#9

Hey Thanks All! Yes, I was basically getting the damage from Rifle shots. Urgh, I hate being on the receiving end of those. I do all the spices and boosting. I don't use the VK that much especially when I see the mind start going down. All I have left to do, is find a good Comp Helmet. The only thing I hate about the Armor is the emcumberance. I've noticed that with good sliced armor, if I get beat a little, it takes longer to regenerate my health. For the most part, I dont wear armor.

Thanks again, fellow TKM's ! See you online.


Ewah
IronBallz
Fri Feb 20, 2004 4:27 pm
#10

what classes have the knockdown besides BH??



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Largon Lonestar - Valcyn Server
recon6
Fri Feb 20, 2004 10:48 pm
#11

Carbineer has chargeshot and Pistoleer pistol whip, but only the carbineeris ranged.



...but Tuesday Weld isn't a complete sentence.
Jispo
Sat Feb 21, 2004 10:59 am
#12






recon6 wrote:
Carbineer has chargeshot and Pistoleer pistol whip, but only the carbineeris ranged.






Smuggler's Low Blow is a ranged knockdown. The best PvP template IMHO is master pistoleer, master TKA, with 4 in dirty fighting. You can low blow an opponant then panic shot him to delay him 10 seconds, meaning he can't even stand up. You can then run up and hit him with dizzy and it's pretty much game over for your opponant.



Jispo Ween
Valor
Sat Feb 21, 2004 8:14 pm
#13

quick fyi:


it's fencer/pistoleer, carbineer/swordsman, and rifleman/pikeman that stack defenses such as dodge, counterattack and block.







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