Teras Kasi Archive
Thread: Tera Kasi's Only Damage Is Kinetic
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jd2134
Tue Mar 09, 2004 2:29 am
#1
i would love to see weaponsmith start to make some stun gloves that we can where that cause stun damage
nagyt
Vectar
Tue Mar 09, 2004 2:32 am
#2
jd2134 wrote:
i would love to see weaponsmith start to make some stun gloves that we can where that cause stun damage
nagyt
dosh
D3st0r
Tue Mar 09, 2004 5:12 am
#3
Tera Kasi arent the only profession limited to Kinetic. Jedi are also limited to kinetic damage a.t.m
BlackEdge
Tue Mar 09, 2004 1:58 pm
#4
And that's their strength and weakness.... only combat profession that has only 1 TYPE OF DMG. All you people who keep thinking they need to nerf TKA really need to twice before making all these oh TKA is too powerful yada yada.
The only thing powerful about a TKA is the dizzy+knockdown, and from my understanding Carbineers will be the next flavor of the month, because of their AoE knockdown and dizzy.
I know, how about going over to the Carbineers and try to prevent the Carbineers AoE dizzy and knockdown from being put in before it HAPPENS.
The only thing powerful about a TKA is the dizzy+knockdown, and from my understanding Carbineers will be the next flavor of the month, because of their AoE knockdown and dizzy.
I know, how about going over to the Carbineers and try to prevent the Carbineers AoE dizzy and knockdown from being put in before it HAPPENS.
McFlyGuy
Tue Mar 09, 2004 4:18 pm
#5
What I'd Like to see is some other way to injure them. Chokes etc. Maybe some froms of weapons might be allowed. Nothing like stun maybe electricity, acid something along that line, but most of all something to keep them down and dealing out damage. Just an idea.
GTOfire
Tue Mar 09, 2004 4:30 pm
#6
dizzy+KD in a single move is one of the reasons TKA is considered powerful. But there are so many more reasons why it's MORE powerful. but they are usually conveniently pushed aside in the kinetic damage debate. state effects, damage, speed, accuracy, mitigation effects, toughness, all of those the TKA is best in compared to the other melee profs. I'd say that's about enough mate, onlya singledrawback to balance those many advantages is bad enough, and now you want to remove the one drawback TKM gets??
swankiller
Tue Mar 09, 2004 6:11 pm
#9
id rather see them put different types of damage on some of our less used moves like combo 2 and the health and action targeting attacks with like stunorrestraint forget about new weapons.
NemesiS65
Tue Mar 09, 2004 6:17 pm
#10
Teuvan wrote:
i've never had a trouble with kinetic being my only damage.
Then you dont often fight high end content.
BlackEdge
Wed Mar 10, 2004 4:26 am
#11
D3st0r wrote:Tera Kasi arent the only profession limited to Kinetic. Jedi are also limited to kinetic damage a.t.m
But if I remember correctly, TKA get AP1, Jedi gets AP2..
So those things can slice through a composite if I'm not mistaken.
Louis_Cypher
Wed Mar 10, 2004 5:25 am
#12
Well if Jedi are getting 'crewed by having their lightning effectattack or the choke hold whatever it's called beingjust a kinetic damageeffect thats even worse.
Those guys should have a variety of attacks but thats their problem, yes it's a symptom of the thoughtlessness or maybecarelessnessof the devs. That they aren't getting the structure of the combat game they designed or even if they just got the system dropped in their laps. * shrugs *
Every Combat profession should have a choice ...a desicion of which weaponevery combat playershould be having before every fight, not just a lame higher damage higher HAM drain or a lower damage lower drain choice. Would be great to play the game and know that hey ! if I'm going to attack this creaure then I should use this weapon because that creature is vuln to this damage.
It would make the combat it this game 10X more interesting and would keep us combat types on our toes sort of speak
I think.
I feel that every combat profession should have every damage type in their arsenal. Why bother to add the vulns to the game unless it's just to gimp players combat choices.
Could check the combat professions by just limiting the elemental weapons damageranges and speeds that could be crafted or hopefully spawned, maybe even the resistances of the creatures ?
Giving us a upgraded loot drop possibility orhopefully aincrease in the looted templates for weaponsmiths to use, even if they're of a limited use, would be nice.
Message Edited by Louis_Cypher on 03-10-2004 04:45 AM
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