Teras Kasi Archive

Thread: thinking of doing multiple melee masteries. any input?

HashiEno
Mon Mar 08, 2004 7:12 pm
#1

hello!


im currently a tkm, master pistoleer, and novice fencer. i just dropped the dirty fighting line of smuggler, and am getting ready to drop most, and eventually all, of pistoleer. ive been mbh/carbineer as well, loved the carbine stuff, but then i was going for the 3-way mastery of tk, pistol, smuggler. along the way i decided that smuggler was boring (for me) and that i really dont even like pistols. to be honest ranged combat in general is starting to bore me ( i'm really into the melee animations!).


so, im thinking of mastering fencer along with teras kasi, butits going to suck not havingany ranged mitigation or any ranged skills for taking out the kiters.any suggestions from anyone who's walked this road?is there another melee combo that would be better? also, with the upcoming warcry nerf, im not interested in master brawler.


thanks for your help.
PurcellsCherub
Mon Mar 08, 2004 7:14 pm
#2

I myself am doing TKM/Fencer/Master Brawler, all melee classes, and so far it works pretty good for me.


Currently i have TKM/Fencer - 4/0/0/4/Master Brawler.





Ugofe Pewhenia
Tera Kasi Master//Master Ranger

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ItalianJediLord
Mon Mar 08, 2004 7:21 pm
#3

If I had to choose I would be a Master Brawler, Master TKA, Master Fencer, with medic skills. If they do try to kite you just heal your self while running in the opposite direction till they come after you.
Untalented
Mon Mar 08, 2004 7:34 pm
#4






PurcellsCherub wrote:

I myself am doing TKM/Fencer/Master Brawler, all melee classes, and so far it works pretty good for me.


Currently i have TKM/Fencer - 4/0/0/4/Master Brawler.








This is nice because he can 20m knockdown



-=Kenkin=-
Master Teras Kasi - Master Doctor - Novice Artisan

Former: Master Marksman / Master Scout / (Holo 1) Master Rifleman / Master Medic / (Holo 2) Master Combat Medic / (Holo 3) Master Entertainer / (Holo 4) Master Swordsman / Master Creature Handler / Master Image Designer / Master Dancer / Master Musician / Master Brawler / Master Pikeman / Master Teras Kasi / Master Doctor
Total Mastered: 15

HashiEno
Mon Mar 08, 2004 7:49 pm
#5

is the extra 4m on the lunge that noticeable a difference? or how about the intimidate 2? is it that much better? just seems like a lot of sp to invest for a couple moves. but if theyre really worth it...
JediMasterLarge
Mon Mar 08, 2004 10:51 pm
#6

im a Master Brawler , Master Fencer ... and doing Master TKM .....cool combo...seems that you very rarely are outmatched....unless of coarse you go up against a master fencer ....pistoleer and smuggler........but that will change with the next patch :-D



...:Blitz Bondara:...

...: Proud member of Oasis :...

"Only through me can you achieve a power greater than any jedi nerf!"


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Utess
Tue Mar 09, 2004 12:35 am
#7

Master brawler still has some use to it even with the warcry change. You get small bonuses to unarmed and fencer, but the big one would be intimidate 2 and the intimidation bonuses. Both are very nice skills to have.

Alternatively, Master Fencer, Master TKA, Scout + explore 3, then as much medic as you can get makes for a very nice melee combo



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Aynsun
Tue Mar 09, 2004 4:37 am
#8

If I had more points I'd take tkm/swordman or pike but I like too much of doc...



Account cancelled and business closed, Bye bye all
HashiEno
Tue Mar 09, 2004 8:53 am
#9

thanks a lot for the input. im leaning towards complimenting tkm/mfencer with medic skills. what is a good medic basic setup in terms of -/-/-/- ? any ideas? thanks again.
chukus
Tue Mar 09, 2004 11:38 am
#10

Depends what you want to do with medic. If you are tight on skill points then definitely skip the crafting branch and buy your meds. I don't like that but if you don't have the sp's then do what you have to do. If you are happy with stim B's then try 2/0/0/0, this will allow you to use stimBs and B lvl wound packs + give you a small bonus to the amount you heal and the ability to stop bleeding. Option 2 would be to pick up 0/0/3/0. With this you can use well made StimC that have had there use lvl experimented down a bit. They are much better then stimBs but now you can't stop bleeding.



Vero

Resource and architectural Vendor at -2268, -5095 on Tatooine
95M3
Tue Mar 09, 2004 1:02 pm
#11

I was a master Brawler, TKA, Fencer along with 4 boxes of defense in swordsman and pikeman.


I dropped Pikeman and Swordsman to pick up medic and Defense Acuity does not work so I didnt need them.


I also dropped Brawler as I dont like spamming warcry and intim 5 times till it sticks. So I am picking up master Medic instead.


I like TKM and Fencer with good medic skills.


Zoltahn
Tue Mar 09, 2004 2:37 pm
#12

id go 0/4/4/0 in medic if its possible



Draq Ebonfang
AOD
Assassin/Swashbuckler
Rro
Tue Mar 09, 2004 2:55 pm
#13

multiple melee masteries? Works for me. :-)



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