Teras Kasi Archive

Thread: AN Alternative to Quest Weapons

NalfeinQ
Thu Mar 11, 2004 12:29 pm
#1


This will probably get me flamed, but oh well, right?


Reading through the TKA boards every day, It is not uncommon to see as many as half the posts here arguing on whether or notTKAs should be given a quest weapon, or a new damage type, or whatnot. Most of these suggest giving us one of the following three types of damage: Stun, Restraint, Electricity. While I definately agree that TKA needs some alternative to knetic damage, I do NOT want it to be stun damage or restraint damage unless the power of the weapon is ridiculously low or the HAM costs are much higher than that of an average VK. My proposal to the TKA community is this: Instead of giving Teras Kasi a new weapon, how about either a) new specials which deal alternative damage types or b) a new state which we can place ourselves in, liek berserk, which causes us to deal a different type of damage at some cost to us.


As far as giving TKA new specials with alternative damage types, I dont think it is a realistic option. To keep with continuity, and some small shred of realism, if a TKA is using powers from within to hit an enemy, it is rather farfetched that the damage done will be anything besides kinetic, stun, or restraint damage. Since we already use the first exclusively, I belive the new damage type would have to be either stun or restraint, unless of course we involve a seperate weapon. Considering the amount of damage we can do with just a simple knockdown/dizzy/warcry combo, imagine following such a move up with spammed stun damage. Its like that Jawa Ion Rifle everyone is talking about, except you cant get up and fight back, or even run away, and ASSUMING you do, that same TKA can probably lunge right at you and knock you to kneeling, and whoops! there goes that HAM of yours, since there is no effective protection against stun, i think it would be unfair to give this to already powerful TKAs. As far as restraint goes, the same applies as for stun, except even fewer things have resistance to restraint damage, so I believe the problem would be amplified further.


I am in favor of giving TKA a state effect, similar to berserk, in which, instead of hitting faster/doing more damage/hitting more accurately, we hit with a different damage type. This would need to have some sort of downside, perhaps a similar one to berserk, preventing the use of specials and making the user get hit more frequently. Other alternatives could be thins like increased HAM costs for specials if they are allowed, or power reduction to the specials. My favorite idea, however, is to make the downside twofold: first, the use of specials are prohibited while in this new state effect. Second, every attack made uses a small amount of HAM, like a special, approxiamtely the amount used to perform unarmed hit 1 or 2, perhaps. Make it so when the user no longer has HAM available atack, the state is automatically removed, though it would wear off after a short period of time anyways.


What do you guys think?



Nalfein - Dancer/Tailor
Patron Saint of Purple
Glass Howitzer - Lone
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