Teras Kasi Archive
Thread: My first PVP fight as TKM
Do not drop the VK, unless you are fighting an armorless oponent!. no VK = ap0 vs. AR1 = negligable damage
One of the very determining factors in PvP is correct timing for using food/spice
I always take a BE Arisha (appr. +400 focus for 40m) and a good brandy (mine's +407 for 45m)
ten minutes later pop another brandy; and you ham cost for specials is almost gone, while you still have room for synthsteak, canape etc.
Only use vercupti as last resort, it's mega filling and only lasts 10 minutes
Take theMuon IN TIME, not when you only have 200 mind left. I always have thrusterhead on me, with arisha/canape/brandy mind substats can get maxxed out, thrusterhead gives 100 more to mind, and the downer is easier to cope with.
I always have one or two kiwi glands hotkeyed for fast recuperation.
UA combo 1 seems to get in more damage than UAC2 for me.
When you have taken anti-KD food, don't bother trying to KD your oponent (if he's melee), instead put a lot of damage on him with UAC 1/2 while he tries to KD you!
I always have 2 sets of armor on me, use them to your benefit. eg. I have one helmet 37S, 84b for when I'm taking damage, and one with low enc. when I need to recup my mind (when I'm not taking much damage)
MOST IMPORTANT TIP: ALWAYS, and I repeat ALWAYS keep your oponent intimidated, you can stack 2 intimidate 1 for double duration, throw in 2 intimidate per 15 attack moves and you should be safe
Hope this helps
Slymenstra
Tempest Bloodmonk
One of my mates, who is a Swordsman, challenged me to a duel today. I am a Master Rifleman and 4 3 4 3 TKA. I first had a go purely with my rifle. Two headshots and he was incapped.
He then restricted it to melee. I stood toe to toe with him for about 2 mins dizzying and KDing him and causing minimal damage on his health or action pool. He wasspamming awayon my mind but the brandy I took kept me going. My stats are also migrated to my mind mostly. My only mind damaging move at this time is unarmed combo 3. It took me aboutthreeminutes of spamming this in order to drop him again.
As a RM/TKA, I will be the first to admit the imbalance between the two. One took me 30 secs and one took me 5 plus mins to incap the same guy. Hope the combat rebalance sorts this out. TKA is so much fun to play with -I mostly PvE and hardy use my rifles now that I have TKA. Why kill something within 30 secs when I can have fun applying states on it and then dropping it. Thank goodness PvE mobs arent buffed.
horislightstrider wrote:
Unarmed Combo 2 doesn't work
Sure it does - only the combat spam message is bugged. /duel a friend and try it out, you will do significant damage to him or her.
I love threads like this!
I do believe Slymenstra said just about everything I could think of. ![]()
But it sounds like you did exceptionally well for your first PVP.
Vlak
In situations like these, headhit1 or ua combo 2 are your best attacks plain and simple. Regarding the combos, the spam reports incorrectly, but, the combos, along with fencer scatter hits and a select few other attacks have a special property to them. Whether intended or not(probably not), these attacks ignore all defenses except armor and PvP reduction. Meaning, if you use these against a fencer, for example, their dodge with CoB will not matter at all. You will always hit them and hit them relatively hard compared to your other attacks.
In tests I've done I've found UA combo 2 *and* UA combo 1 will outdamage not only the pool specific hits, but even UA hit 3 in PvP. This issue, while it has been well known in many circles, has come up as a big one recently as Jedi rely only on their innate defenses now in the Publish 9 system. As such, no matter how much defense a Jedi has, using these attacks against them lets you hit for *full damage*. So, likely these attacks are going to be changed in some manner sooner rather than later. But, for now, at least against a fencer, and in many many other situations, the Unarmed Combos are among the best tools in your arsenal.
If you start substituting UA combo 2 for headhit1 and combo 1 for health hit 1, you'll see a marked difference in what little offensive capability we have in PvP right now.