Teras Kasi Archive

Thread: HAM concern regarding the upcoming CU

McBaine
Sat Mar 26, 2005 7:06 am
#1

I know that the CU isn't even in beta, that no one, or close to, knows anything about it, but I've been asking me a few questions about a feature that will most certainly make it into live : the fact that there will be no more stats migrations available.

So far, I'm a TK master, and have been so for about 5 month, and not planning to drop it. I've set up my stats so that, once powerboosted, I have fairly good bars, and some good mind regenerative powers ( about 600 drain and 900 regen, vital, as my second profession is rifleman ) ... but I've pushed up too my quickness in the 700s range, so that specials cost me as much in health as in action. Had I been a swordsman that I'd have pumped the strength, in the same exact purpose, or at least to compensate for the huge health drain of the weapons.

IF ( note the emphasis on the if, nothing is set up in stone so far, so these are just speculations ) stats migration go away, what will be the point of being a human, and of being able to be the jack of all trade, stats wise? I picked the human race for its versatility, and for and for the ability to adapt my stats to my play style, but now?

If I got it right, everyone of the same specy will have the exact same stats ... so will this turn in a bad revamp of the clone wars, every human and his neighbor having the same exact stats setup and such? Will I have to pick a specy specific profession? a wookie swordsman, for the strength stat, a zabrak or mon cal rifleman for the focus ( remember that only the regen stat goes away, drain will still be there ), bothan for the quickness?

And so long for the diversity in this game ... sorry if this sounded like a rant, but I really liked the ability to customize my toon to fit my needs.
I judged the CU a much needed change until recently, but now that I've seen the weird pre reqs for TK and this stuff about stats, I'm not that eager to see it pushed live anymore.

And what about you? any feedback? Wondering if I'm the only one concerned about this...

Message Edited by McBaine on 03-26-2005 06:06 AM



Barakh, Kauri Lonewolf, Imperial Pilot Ace
Combat_Medic_to_be
Sat Mar 26, 2005 7:26 am
#2

Well human stat caps are screwed up atm anyway, they should be at 600 for secondaries. I suspect that Humans will still be the jack of all trades however you wont get to choose where your bonuses go.


You said only the regen stat goes away, not the drain which is infact untrue. It will be the drain stats which are removed and regen will remain.


I'm expecting the species specific bonuses to play a much smaller part after the CU. They will make a difference but not in such a way that one species will rule PvP (which is pretty much how things are at the moment because only zabraks can come even close to a human's mind stats)


I agree with you on the pre req madness, it makes no sense but it is the only part of the CU that I have seen which I think is a bad idea. At first the new armour system seems a little over complicated but im sure once it's implemented it will make alot more sense.



Jendi Akasce - Nevaeh
A carebear tumbleweed

McBaine
Sat Mar 26, 2005 9:33 am
#3

yup, right about the regen and the drain, my bad, pretty mixed it up with what was once said about the new HAM layer and the inability ro regenerate the "specials" pools, anyway, nevermind, just a mistake.
And I have to admit that the secondaries for humans are a bit high, but my main concern remains : the fact that we will ALL have the same stats. What if I want to play a heavy hitter, but slow, or the sleek agile martial artist, or even the focused but weak sniper ...

All that is left to customize this, if the CU stays in this state, is to reroll in another specy, which is just wrong for a roleplaying game ... Heck, even IRL, if i wanted to be able to wield heavy metal sticks ( don't ask why, just figuring that :-D ), I would try to change my muscular mass, thus my raw strength ... now ingame, I can't do this anymore, and I feel like I'm screwed, and that's even without adding the fact that my neighbor has the exact same physical capacities as me, in every domain.

What's the point then in paying and playing an online roleplaying game, if we're all left playing the same toon ( or 10 variations of it ) with just a different design. Thinking that even Ultima Online let you change your stats, this looks like a huge step back in the MMORPG domain ...

No edges, no flaws, no diversity , no evolution ...

( Again, all of this is said in the perspective of the CU specs, which may still change )

Message Edited by McBaine on 03-26-2005 08:34 AM



Barakh, Kauri Lonewolf, Imperial Pilot Ace
Combat_Medic_to_be
Sat Mar 26, 2005 9:53 am
#4






McBaine wrote:
What if I want to play a heavy hitter, but slow, or the sleek agile martial artist, or even the focused but weak sniper ...




Surely this is dicated by your chosen proffesion and not your HAM?


We are allready in a position where most people have their HAM set the same as everybody else. All humans I know have mind to 1100/800/1100 and all other species max all mind stats and then max their health and action secondaries. The only time people do anything different is if they choose to fight unbuffed on a regular basis...



Jendi Akasce - Nevaeh
A carebear tumbleweed

KyeAshke
Sat Mar 26, 2005 2:11 pm
#5

I like the pre req _idea_, that every elite combat prof has the same amount of skill points behind it. It brings BH and Commando into a bit better play (both lose 2 branches and a master slot to put elsewhere). However, think of TK more like ju-jitsu, and it makes sense that they can use more than just fists.

I also like the single attackable pool for damage, makes much more sense.

And from what I can see, far more emphasis will be on the profession you chose to add to your stats, what weapons you can use, and what armour you can use. I'm looking forward to it.

However...the 'speed' cap for special attacks. I hope that they are negligable for TK, otherwise it's going to take away the realism for it. We are supposed to be fast and deadly, being able to attack anywhere instantly. I think that'll be the main killer for us. Unless it is virtually nothing, then (as there are no drain stats anymore) it makes it much more viable than just being a faster brawler. I mean look at real world martial arts, it's all about move, counter move, getting inside the guard.

-Kye



-Kye
---------------------------------
"Mr. Vader is the daddy..."

"He who 'hah hahs' last, 'hah hahs' hardest." - Nelson

Balanced != Nerfed

IGN: Kye'Ashke: Mentat Master of Assasins; Naboo, Chimaera
DsVCrucifier
Sun Mar 27, 2005 1:54 am
#6

you health in the CU can get up to 3000.. this may sound like a lot, but it isnt when you consider how enemies always hit taht pool. Action and mind will not be hit, and thus used in special moves etc. you start out with 1000 health, and you work your way up to 3000. You have to be a combat prof to bring your hp up though.
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