Teras Kasi Archive

Thread: New to TKM since CU

Br-10n
Thu Jun 16, 2005 9:43 pm
#1

OK, I just used to CU respec to go from a CL1 Pure Crafter to a CL54 Master TKA/Master Shipwright. Are there any hints & tips for n00b masters?

What kind of SEAs should I look for? Any good foods/drinks that will last a while and not cost a lot?

One thing I wanted to do was make a macro to start off combat, right now I'm using

/follow;
/armorbreak; (or breakarmor, I forget which right now)
/comboattack;

but I'm not sure it's working correctly, I'm not getting the =armor break= system message, or the comboattack new animation. Do I need to put in some pauses or something? How about a /legsweep after the follow to knock them down, then armorbreak, then combo.



Sekundar Lapsus

Bria/Corellia

= Teras Kasai Master - Master Shipwright - Almost CorSec Ace Pilot =
Ronaj
Thu Jun 16, 2005 10:24 pm
#2


Welcome to the ranks of the, in your case, Teras Kasi Masters. I'll just quote your post and add the information I can supply in.




Br-10n wrote:
OK, I just used to CU respec to go from a CL1 Pure Crafter to a CL54 Master TKA/Master Shipwright. Are there any hints & tips for n00b masters? Make sure you keep Improved Center of Being up for the +500 melee/ranged defense mod, it helps tremendously.

What kind of SEAs should I look for? Any good foods/drinks that will last a while and not cost a lot? On SEA's I'm not even sure which ones actually work right now, hopefully someone else here can enlighten both of us on that subject. As far as the food/drinks go I'll have to defer to someone else on that but I will say that I don't use either one and have yet to miss them, same with spices. I do recommend however getting at least a factory crate or two of whatever stim you can use that's closest to your combat level and pull one out and keep it on your hotbar for emergencies. Oh which reminds me actually, Ruby Bliel is a drink to get, made by an Artisan with Domestic Arts 3, it reduces the reuse time on stims by 50%, i.e. 30 seconds for the next stim used after you take it, lasts an average of 20 minutes but basically has 1 "charge" that can gets used during that time when you use a stim.

One thing I wanted to do was make a macro to start off combat, right now I'm using

/follow;
/armorbreak; (or breakarmor, I forget which right now)
/comboattack;
but I'm not sure it's working correctly, I'm not getting the =armor break= system message, or the comboattack new animation. Do I need to put in some pauses or something? How about a /legsweep after the follow to knock them down, then armorbreak, then combo. I'd recommend doing armor break, then legsweep, then combo for the fact that it gets you doing extra damage sooner but of course it's whatever seems to work best for you, some people don't have that much luck with getting armor break to hit. Though what I'd really recommend is to not even use a macro for that as it's too easy for lag to mess it up and potentially get you in trouble during the battle.





That's all I can think of at the moment, any other questions feel free to ask.


P.S. Couple other things I thought of, you might know these already but I'll list them anyways. Don't bother with the melee/ranged defense Bio-Engineer clothing or the Unarmed Damage/Terrain Negotiation Bio-Engineer clothing as the combat portion of those tissues is broken at the moment. Also mods to Unarmed Damage only work when you're fighting with just your fists, if you use a Unarmed class weapon then the damage of the weapon overrides your Unarmed Damage numbers, which is why the Necrosis Nightblade is not that useful in my opinion because of it's +10 Unarmed Damage, it does have a +10 to Unarmed Speed but has lower DPS and higher SAC than the Knuckler of the Katarn and both are TKM cert weapons.

Message Edited by Ronaj on 06-17-2005 12:37 AM

Message Edited by Ronaj on 06-17-2005 07:59 AM



IGN Ronaj Anatil - Master Ranger

Contract Miner For Hire

9,080,937 units mined under contract since CU and counting


Painting Vendor 3314, -867 Commerce City, Lok

Tama7RC2
Fri Jun 17, 2005 1:27 am
#3

If you have the skill pts left over, I strongly suggest getting advanced armor break from 0030 swords. Its a lot more accurate, decreases armor rating even more and also lasts about 30 secs I think, possibly longer. You also get headhit at novice swordsman which is very close to adv combo dmg wise.


I also recommend using adv. dizzy attack as the opening move. It lowers defense and accuracy of the target, resulting in less dmg, and a much higher chance to land your armor break. I always follow up dizzy with armor break, then KD. KD doesnt last very long in the CU so you'd want to use your most powerful attack right after leg sweep. Its much better to already have the dizzy/armorbreak on your target when he goes down, so you can strictly concentrate on dmg when he is.


If you get an adrenaline buff, and have some good action buffs, you could use melee hit and melee strike in succession over and over. This combination provides decent dmg, because you can use the two really fast together. Be careful though, if your action isnt buffed up melee strike will drain it pretty quickly.


Other than that, Ronaj had some great tips and should get you started.


What other professions do you plan on using alongisde TKM?

GreySide
Fri Jun 17, 2005 2:38 am
#4

TKM was one of the first i profs i mastered, and i had to come back to it. still my favorite if done right (too many people ruin TKM with the pike mastered waste of skill points just get the ones for def./and acc. same goes for fencer and sword). Major perks always have been the fact that armor will never be an issue and my personal favorite is the meditation...hate having to find someone to heal wounds with the other profs. so yes even after the CU i still will take TKM over any other



I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
DATA-LUX
Fri Jun 17, 2005 5:01 am
#5

Does the _1 and _2 now work? I always got the message no such command




DATA-Lux -> CL90 Jedi, Master Pilot & Politican, RSF Lieutenant, Imperial Colonel
DATA-LuxII -> Master munition trader

Elder: Bounty Hunter, Brawler, Commando, Combat-Medic, Doctor, Explorer, Jedi, Marksman, Merchant, Medic, Pistoleer, Pikeman, Politician, Rifleman,
Smuggler, Teras Kasi

NGE profs: Commando, Boutny Hunter, Jedi, Medic, Politician
Ronaj
Fri Jun 17, 2005 5:54 am
#6







DATA-LUX wrote:
Does the _1 and _2 now work? I always got the message no such command





Not sure to be honest, I always just hit the button on my hotbar, give me a minute to check on one of my TKM's and I'll let you know.


Ok, just tested, nope it doesn't work, not sure which other ones don't work either. Guess I'll /bug that real quick while I'm logged in. When you hold the mouse over the attack in your list of attacks it shows /comboAttack_2 and it used to be that you actually had to have all that correct, capitilization etc, right in order for it to work but it has been quite some time since I've tried doing a combat attack like that so I apologize for initially giving wrong info, I've edited my first post to inaccuracies.

Message Edited by Ronaj on 06-17-2005 08:01 AM



IGN Ronaj Anatil - Master Ranger

Contract Miner For Hire

9,080,937 units mined under contract since CU and counting


Painting Vendor 3314, -867 Commerce City, Lok

DATA-LUX
Fri Jun 17, 2005 6:47 am
#7

No worries was just wondering ) because since CU i use them in scripts without _1 and _2 )




DATA-Lux -> CL90 Jedi, Master Pilot & Politican, RSF Lieutenant, Imperial Colonel
DATA-LuxII -> Master munition trader

Elder: Bounty Hunter, Brawler, Commando, Combat-Medic, Doctor, Explorer, Jedi, Marksman, Merchant, Medic, Pistoleer, Pikeman, Politician, Rifleman,
Smuggler, Teras Kasi

NGE profs: Commando, Boutny Hunter, Jedi, Medic, Politician
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