Teras Kasi Archive
Thread: What would you add to Master TK and Master Doc?
Thats because i wanted to be the best Tank i could and area taunt helps me with that.
intimdate + impr. warcry (-15 combat speed)
or go to 0130 pikeman
intimdate + warcry (-10 comabt speed) AND a area attack
adds a bleeding dot hit from 1h, an area knockdown from polearms and a high damage hit (melee assault) and a defensive move (riposte - directing damage back to the attacker) from master.
Yup master brawler too - the added bonus is it give a little more defense too... All helpful for the RP tanking. I say RP coz we all know it aint real ![]()
Only kidding. I know how to keep the agro really
Sunsi
My two cents. I am TKM/MD and I ended up going Swords 0004. We all know TK damage isn't where it's at, and with this combo I get Advanced Critical, Head Hit and tons of accuracy. Some of the other posters here had good points...area taunts, some pikes for the intimidate/warcry and crowd control, master brawler...
In the end, I felt that the area I was most lacking with TKM/MD was damage output and general accuracy, and the swords 0004 gives you that.
I went with 1030 swordsman, and have tried nearly all of the above. I probably won't change from this for a long time. After sticking dizzy, armor break almost always sticks, increasing the dmg on every hit you do. You also get the old UA3 animation from the first power attack, and itsstronger than headhitor combo attack. ![]()
I am currently TKM/MasterDoc/Swords0,0,0,3 and I'm going TKM/MasterDoc/Swords1,0,0,3 . So far taking the extra brawler tree and accuracy tree in swords has made a huge difference in speed and damage I almost feel like the pre CU TKM I used to be. When I get Power Attack I think I'll be happy this is definetly a great Temp for those who want to keep MasterDoc.
Message Edited by Burnz3 on 06-17-2005 02:02 PM