Teras Kasi Archive
Thread: I'd love my TKA if...
#1 Reduced walking/run speed of range weapon users. It just makes sense.
#2 Increased the movement penalties and increased the positions bonuses (prone/kneel), to hit,on ranged weapon users. It just makes sense.
#3 Allow us to attack while moving. Everyone else does.
#4 FIX all defense bonuses for classes (i.e. defense to stun,KD,etc.) and increased our posture/KD defense. It's broken as of now.
#5 Make our attack ranges the same for Unarmed and VK use. It just makes sense.
#6 Reduced our HAM cost of KD, and bring it in line with the other classes HAM KD cost (i.e. Pistoleer). It's called Balance .
#7 Reduce all our HAM costs for moves by 10-20% they are much higher then any other class OR reduce base HAM costs of VK.
#8 Reduce yes REDUCE our damage (and all melee classes) multipliers for pistol/carbine/rifle to x1.5 Pistol, x3 carbine x5 rifle. It seems currently at x2/x5/x8.
#9 Reduce effectiveness of ALL KD to 5 second delay before you can act
#10 Put in place a 30 second timer on everyone so you can't be KD again.
#11 Make our Meditation line Power Boost useful. i.e. boost all stats +250 (yes, all 9) for 10 minutes and then you take 300 to 100 wounds when it runs out, depending on level of Meditation. Level 2 300 wounds, Level 3 200 wounds, Level 4 100 wounds.
#12 Have Meditation increase our HAM recovery by Level 1 125%, Level 2 150%, Level 3 175%, Level 4 200%.
There's my wish list in order of priority... to me ![]()
Add this to the list, I dare you. ![]()
Replace the pool targetting specialattacks with pool targetting wound attacks.Consider them the effect of a TKA breaking the opponents bones,dislocating joints, and using pressure points to reduce an enemy's efficiency in battle.
Wounds aredirectly addedto the target's HAM, all secondary stats connected to the targettedpooltake 1/2 damage.
This would actually make a TKA a feared combatant, not for killing, but for making the opponent useless in a battlewithout anextended hospital stay. This would also increase the value and strategic importanceof medical droids, which can beused on the battle scene.
Oh, and make those wounding attack onlyaction and health pool.
Replace the mind strike with a disarm. ![]()
I like it Archon, not just because you have some good ideas for making the class more in depth and interesting, but you also include things to keep the class in balance so it doesn't dominate every other class. Good show.
I HOPE THE DEVS SEE THIS BECAUSE THESE IDEAS ARE ACTUALLY GOOD ONES
Thank you
Liriel Baenre
I like everything you put and would like to add my own:
Remove knucklers. Increase the overall damage/speed of unarmed combat, give us an armor piercing while unarmed at TK novice. I repeat remove knucklers, allow us to actually be unarmed....please?
i think a KD timer isa bad idea as it is resisted 50% of the time. If you fail, your screwed.
Yeah I'll see what other professions would say about this if we really had all these.
Hyakugojyuuichi wrote:
Yeah I'll see what other professions would say about this if we really had all these.
This really isn't about what other classes would say. All the classes need work and balancing, otherwise there would be a close equal class use. Unlike how it currently is with the majority of the population either having CH or Pistoleer in it.
Anyway, back to my point which is these are my ideas to fix problems with TKA mostly, some fixes for all Melee and ranged users.