Teras Kasi Archive
Thread: Top issues of the week. Need everyones input.
Ok, Here are the list of Issues im thinking of going with this week.
- Knockdown Nerf
- Are defensive skills working?
- /stick command
- Meditation branch
- Specials
These topics can change with enough voices, but these seem to be the major ones right now.
For each of these, Id like you to answer the following questions..
- Whats wrong?
- How can it be fixed?
Remember, lets be as constructive as possible. I know it's been a rough few days, but lets try to calm down and make things right.
1) KD nerf - Why do pistoleers get a more HAM efficient KD then TKAs? In otherwords, give me thier HAM costs for the TKA KDs plz, and I'll be a pig in sh*t.
Thats all I really gotta say about that...
would also consider expanding the /stick command to possibly include movement enhancement in order to close on the target since being able to stick does little once they get out of range again. The lack of speed is a hindrance that will make it impossible to overcome the disadvantage to the super accurate kiting ranged fighters.
will agree ot the rest of those issues though... defense definitely needs to be looked at for melee's since we are expected to be going toe to toe with everything we fight... we are not abel to do this now effectively.
I REALLY would like to see the range issue using VKs fixed. Your range should be the same with VKs as unarmed.
I have to take them off to use unarmed lunge1 at it's normal range to stop kiters, and this is kind of silly... same issue with the large mobs that are always out of range with VKs. (like Torturs for example)
1) HAM costs for ALL specials is not set correctly for the effect of the special.
2) Defense - With our HAM costs as high as they are are we REALLY expected to wear armour as well?
3) Terrain issues - NPCs and PCs that shoot can hit us through walls and hills.
4) Is powerbooost actually working as intended?
5) Shouldn't meditation give a passive regen boost as well as an active one? Considering that we burn HAM at twice the rate of other combat classes.
- HAM costs (obviously the #1 priority) - Many of our token skills have been rendered useless by this extreme cost.
- Special move damage reduction? - UH3 used to hit for 800-900 w/o VK's, now it hits for 450-500! That's a 50% decrease in damage!
okay, that list looks pretty good... except I think issue #1 and issue #5 can be rolled into one issue.
Also, what is the /stick command? I am unfamiliar with this. What does it do? What doesn't it do? What is it supposed to do?
1 - The Knockdown Nerf needs some serious re-thinking. They really dropped the ball on that one. HAM costs must be reduced, that's a given. The nerf should be in the skill itself. Give it a Cooldown, a shorter effect duration, a max number of times it can be used per fight... ANYTHING. Just make it useful! I've been reduced to using Novice Brawler skills instead of Master TKA skills, which is simply retarded.
2 - What defensive skills?
We need more ranged defense. Plain and simple. I dont see why this is such a problem to get solved. We're seriously gimped in that category.
3 - A /stick command is a must, I'm sick of not getting any hits in while monster constantly adjust their ranges.
4 - Meditation isn't a serious issue, but but it seems to be the under-dog of the skill trees. I'm not very concerned about what happens to this though.
5 - I have all these cool specials but no real use for them due to ineffectiveness or high HAM costs. When I use special moves in a fight I incap more than I would if I just used beserk. Obviously this isn't right. Again, I'm using Novice Brawler skills where I should be usingTKA skills. Reduce HAMcosts and increase effectiveness slightly. Not abig increase, butsomething.
Thunderwulf, with all due respect, now is NOT the time to calm down and it is NOT the time to press on as normal. My account is cancelled, as are many others. Now is the time to stand up and DEMAND they fix this.
Dev team, call your bosses, get your butts off the golf course and into work. Bring the servers down and DON'T bring them back up until this is fixed! This will not wait until next patch, no way, fix it NOW!
Thunderwulf, we are pissed..we are irrate..we are beyond reproach! We want this addressed now and fixed TODAY! Please do not wimp out on us. You are our spokesman and we require that you speak for us in solidarity. We will not address any other issues until what has been destroyed is first fixed.
My 2creds on the Nerf,
KD needs to go back the way it was or IMPROVED from that level! Can anyone say Tusken Raider fort or other such caves? We don't need a hinderance OR a timer! If you want to KD spam against mobs I say go ahead, its not the best way and its boring for 4mil unarmed XP. They've already fixed PvP damage and if someone lets me get the close he deserves to get KD. Just like if I stand 54m from a sniper I deserve a headshot3.
KD is what we did! and we need it back as good or better and I think this is very important. Else we are useless in groups.
IMHO
Aurilius - Starsider - Almost TK master but going to cancel if this isn't fixed
Knockdown nerf - reset it to the old Ham cost, but make it have a delay, example:
Knockdown1- Mob falls down for 4 nanoseconds
Knockdown1- "sorry, you must wait XX seconds to use knockdown again"
Just like how you handle chain healing, its not rocket science... or is it?