Teras Kasi Archive
Thread: Some of my ideas and opinions
here are some ideas:
- Get rid of Vibro Knucklers and increase our bare fisted damage
- Knock Down (all classes) should do zero damage and lower HAM costs to reflect this
- A TK's knockdown should cost less HAMthen a ranged knockdown
- Better meditative ablilities. How about an ability that temporatily grants us the ability to enter a matrix-like bullet time state and dodge bullets. This will give us the needed boost in ranged defense. The base ranged defense should also be increased.
- Another meditative mod could be better Burst Run efficency.
- Fatser run/walk speed so we can catch up to pansies with guns =D Someone trying to aim a gunat a moving target should not move the at the same speed as someone who isn't. Make it so when someone with a gun is in combat, they slow down to compensate for their aiming?
These are just some ideas i had floating around. Contructive mature critism and comments are welcome =]
forgot to add this
-natuaral armor. we need better defense dammit!! =D
Your ideas are not at all bad but you dont understand that the devs see teras kasi as not being an important part of SWG. I dont know what their plan is for SWG but it sure dont include teras kasi in any major way.
One thing is for sure. The devs will never let people in the teras kasi profession be as good as they were when we were in the pre patch days. Now the teras kasi profession is no longer a profession but more of secondary skill to to accompany the pistol skill, carbine skill or rifle skill.
I am waiting for conformation of this from Holo so I can cancel my SWG account which I am sure will make all those who posted on this board callingme a whiner very happy.
A now useless TKA,
Wanderhome DrBonzai.