Teras Kasi Archive

Thread: Expectations

notnotBigE
Tue Aug 19, 2003 7:45 pm
#1

I am new to TKA so I never knew the glory of the pre-nerfed KD. That being said it is my understanding that people were using the KD move to "spam knockdown" creatures that con red and solo them. The manual clearly states that creatures conning red are supposed to be impossible to solo. So something had to be done there. Soloing reds should not be possible. So if many are upset that they can no longer solo reds, just what is your expectation level of any one class? I am not saying that everything is good now, but some complaints that I am hearing just seem unreasonable.


-E

Iri
Tue Aug 19, 2003 7:54 pm
#2

I have actually never seen a TKA spam knockdown...


The people that I HAVE seen spamming knockdown are almost always Bounty Hunters, Smugglers, or Pistoleers.




Vectus Irongrave
DrBonzai
Tue Aug 19, 2003 8:02 pm
#3

Most players did not spam KD pre patch because spamming KDwas a waste of pointsof HAM point and I personally never did enough damage while spamming KD with out VK because I quickly figured out that I would just use up my HAM points while my target was still going strong.


Using KD with VK did donice damage but I could never spamKD wearing VK because I would of just killed myself by useing up HAM points way to fast.


Even though KD was not perfect it was really the best defence TKAs had.


Now post patch it costs me 212-221 HAM points to use 1 KD with out VK and it costs me almost 600 HAM points to KD with VK and please remember thatI sometimes miss when I use KD with or with out VK.


I was training expert teras kasi but now I dont bother because it gets much worse at master TKA levels.



A now useless TKA,


Wanderhome DrBonzai.

Gutshot
Tue Aug 19, 2003 8:04 pm
#4

"I am not saying that everything is good now, but some complaints that I am hearing just seem unreasonable."


Understandable and very well put. Nicely handled to avoid sounding like a troll =) There's such mixed reports here from 'a blue nearly incapped me' to 'I still solo reds with zero downtime i am so l33t', that there's no wonder folsk just arriving on the scene would not know who to listen to.


Until they nerf every single ability in every single profession in the game folks will find workarounds, exploits, tricks and strategies to kill red cons. Optimal character builds (just the right combination of professions/skills) have alllowed many to happily solo reds since launch day. The TK KD nerf simply took TK out of the optimal configuration *as it stands by itself*.


Sure, TKs with no other skills but the pre-requisites might still be able to solo red con humanoids with unarmed dizzy and unarmedlunge1 (a brawler move) - but it's pretty sure they'd have a hell of a time taking any red creature. Remember, I am talking no med skills, no pet, no master brawler etc. If you can still solo red creatures with no backup professions, I'd be happy yo hear about it, but on second thought, don't tell me as they'd just nerf it anyway.


TK is still powerful and can contribute to red killing in combination with several professions - like doctor, master brawler, creature handler especially, pistoleer...


Purists who want all their damage and defense to come from TK itself are the most disappointed with the recent changes (me included). Nerfing us so 'just a TK' can't handle a red con also means to MOST of us that white conshave become a real challenge as well. This is where the arguments begin, as different supporting professions in combination with TK can *still* take reds with ease, while others truly do nearly get incapacitated by blue cons. There are too many combinations and permutations to go into, but I hope this helps you understand where the vastly differing opinions come from.


Oh yes, I nearly forgot to say, some folks also have several accounts and play several chars at once, or only play with their PA or their friends. These people feel the nerf a lot less than die-hard soloists.


Hope that makes some sense!

Metherian
Tue Aug 19, 2003 8:05 pm
#5

Yep, KD was a little overpowered before. No one here denies that. In fact, many of us agree that it needed "tweaking". That said, KD has also been nerfed (at least) twice since the game's release. Now, however, it serves no purpose whatsoever--unless, of course, you considermasochism purposeful.


But this is just one element of a bigger problem: currently, the TKA profession, as a whole, is vastly underpowered and 'out-of-whack' when one considers the high-end game (where mobs are too powerful and tear TKA to pieces, making TKA's useless in a group) and the long, ongoing joke that is known as PvP.


TKA's haveno advantages in ranged combat, and they have no advantages in close combat. As of right now, TKA's have no place in this game and (really) should just be removed, unless SOE actually plans todo something about fixingthe TKA profession. Seeing Holocron's response today is, of course, rather discouraging.



DrBonzai
Tue Aug 19, 2003 8:14 pm
#6

Metherian. I am really sorry but I totally disagree with you about KD being over powered before. We TKAs are up close face to face toe to toe with our targets and thats why we needed KD but even with KD asit was duringpre patch we TKAs were dead men walking when we were up against ranged targets!


In PvP we were not so hot and alot of TKAs will go as far to say we were useless in PvP.


If you think kissing the butt's of the SOE devs is gonna get TKA fixed any faster then your wrong!


P.S. I bet you have really brow lips?



A now useless TKA,


Wanderhome DrBonzai.

DrBonzai
Tue Aug 19, 2003 8:16 pm
#7

Sorry Meth. I did not mean that as a flame.
Metherian
Tue Aug 19, 2003 8:19 pm
#8

DrBonzai, I was referring to KD during Beta. I didn't make that clear. I agree with you on all counts.


Oh, and you obviously didn't read my response to Holocron, if you think I'm 'kissing the butts of SOE's devs". (I know you're frustrated--aren't we all--so I'll let that slide this time ... )


DrBonzai
Tue Aug 19, 2003 8:22 pm
#9

Hey Meth! You wanna know why the devs nerfer our so called over powered KDs and not the pistoleers so called over powered KDs?


Because they see Star Wars as a Sci-Fi game and they prbably feel its better for a side arm to have a more powerful KD.


Meth if you want to be a total realist then log into the pistoleers board and post that they too have KDs that is way to powerful and then watch the responses you get!


A now useless TKA,


Wanderhome DrBonzai.

DrBonzai
Tue Aug 19, 2003 8:23 pm
#10

Im sorry meth. Forgive me.
Metherian
Tue Aug 19, 2003 8:24 pm
#11

No problems here, DrBonzai.
DrBonzai
Tue Aug 19, 2003 8:25 pm
#12

I know we are all in the same boat and I hate attacking people who are on the same side as me.


I was way to quick to jump the gun. I blame that on me 100%. Sorry bro.



A now useless TKA,


Wanderhome DrBonzai.

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