Teras Kasi Archive

Thread: The Strong Points of TKA.

LocWolf
Tue Aug 19, 2003 8:18 pm
#1

What exactly can a TKA do that the other classes can't? What is our definitive attribute? Fencers have more power, and are just as fast. Swordsmen do 4 times the dmg we do, and almost as fast........so WHAT is our special feature?

Iri
Tue Aug 19, 2003 8:23 pm
#2

Uh...


Not much I can think of here.


We are highly effective against unarmored humanoid NPCs or humanoid NPCs with rifles... that's about all I can think of. I get destroyed by just about everything in PVP... even when I fight smart.




Vectus Irongrave
Louis_Cypher
Tue Aug 19, 2003 8:26 pm
#3

We can make incap shorter, sometimes.


We can heal our wounds quickly with high enough meditation.


Thats it I believe.

LocWolf
Tue Aug 19, 2003 8:29 pm
#4

So, basicaly, TKA is more of a neat hobby than a relevant combat class, which is fine. I've always thought kung fu was cool, and TKA is fun. I'll just rely on my pistoleer skills from now on. BTW, I was thinking about picking up Swordsman or Fencer too, which should I pick?
yrthegoodnamestaken
Tue Aug 19, 2003 8:34 pm
#5

I believe TKA's have more toughness then any other melee class. While we might not dish out as much damage, we are able to take more. I do believe we get more "stance bonuses (knockdown protection, etc.)", that coupled with meditation makes us more versatile.
LocWolf
Tue Aug 19, 2003 8:36 pm
#6

Yeah, that's what I thought while I was pusuing TKA, before I witnissed a novice swordsman fight npcs with me, and I took more damage that him......also I never used specials.

Louis_Cypher
Tue Aug 19, 2003 8:37 pm
#7

Forgot some.


We can hit any HAM pool we target but we do more damage to ourselves though, using any of those borked specials from precision striking line.


We can spread out damage to all 3 HAM pools with one unspecial special, Iknow of noreason why this is anything a player would choose to do though.uacombo3, no benefit.


These arethings that only a TK can dobut aplayer would have to be adolt to choose to use them if he knows anything about the waythis game works.


Gutshot
Tue Aug 19, 2003 8:38 pm
#8

Well, basically we're fencers with med and a self-destorying knockdown... with less damage. Unless the recent patch fixed this - am sure our trolling fencer will come in and say we outdamage them, but *every* post in the fencer forum I read is full of fencers bragging how they outdamage any tk they meet etc. Somebody from the fencer forum is wrong - we can only be exactly even, better or worse. All data welcome - I am justgoing by what fencers post - thatthey attack as fast as and outdamage us.


Fencers also get health pool bleeds, which we do not. They also get health pool targetting attacks. We get health action and mind targetting attacks in the combat exp tree, but thedamage seems pretty bad for the ham expended.


In exchange we get knockdown, which has just been nerfed to hell, meditation, which is great at avoiding having to tip doctors (wink), and more defense (I think) in raw numbers over fencer. Seeing as defensive skills don't even seem to work yet, this is of arguable value.


Okay, comparing us to Swordsmen or Pikemen is really apples and oranges. They bothuse huge delay weapons with massive ham costs and good to great armor piercing. Slow, life-sucking and hit like a nuclear bomb (in theory anyway). They also get bleed moves for one pool (swordsman is mind, pikeman is action) and targetted attacks on the same pool. Styling for them is painful, as the HAM costs have always been high. Workarounds exist which I will not go into as they will end up nerfed faster =) Pikemen also have a knockdown, and an area knockdown, but they suffer from HUGE ham costs and HUGE accuracy issues, as well as high delay on their weapons - please leave them the hell alone in the nerf calls.


Right now, our strengths vis a vis our closest cousin, fencer are that we can use knockdown sparingly, while BOTH professions get lunge+dizzy to make a joke of humanoid mobs. Expect this nerfed next patch, of course. We also have meditate to heal wounds, stop bleeding, disease, poisons - which is very nice - I can see why the other melees envy this.


So, fencers say they are the gimps of the melee realm, but so do pikemen and swordsmen even. I think we're all in the creek and Holo just said he doesn't like us still being able to paddle so we're about to lose out limbs as well. Hope this helps.

Louis_Cypher
Tue Aug 19, 2003 8:47 pm
#9

Too true, after the next big patch and nerfest we'll be lucky if our arms don't fall off when we hit master status...


Since we're the masters of unarmed combat.


We'll be lucky if we're not like the black knight in the holy grail movie,

LocWolf
Tue Aug 19, 2003 8:49 pm
#10

Whats even crazier, is that Q (maybe holo) wants toincrease our HAM costs even MORE with vibroknucklers. About a 10% increase I believe. They gotta do something about TKA, we are completely ruined. I think a good idea would be to have a unique special customizable armor for TKA Masters only....or something like that.
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