Teras Kasi Archive

Thread: Steel Hands......Steel Skin?

Klarnnrr
Tue Aug 19, 2003 6:02 am
#1

Was reading through the posts and someone had mentioned another game where it's melee class could use a skill called Iron Skin. Seemed like a cool concept, so I spent some bored time at work thinking about how it could work in the SWG.



Steel Skin: The ability to focus ones mind on the defenses of ones body, allowing them to become more resistant to attacks.


You would get the SteelSkin skill at ADV. Meditative, a +25 modifier to the /steelskin command.There would be a penalty to your mind pool, I was thinking a 100 point wound as well as a 100-200 point De-Buff only for the duration of use.(we'll say you lose it becuase part of your sub-consious is focused on your body only.)


So when you first get the skill at ADV. Med. You use it and it does the damage to your mind pool. The effect will last for 2.5 minutes and will block 20-25% of melee damage and 15-20% of ranged. (this effect is stackable with shield generators but not armor.)


At expert Med. you get another +25 modifier. the duration goes up to 5 minutes and you now get 30-35% melee, and 25-30% ranged.


Master Med. you guessed it +25 and it lasts 7.5 minutes. 35-40% Melee, 30-35 ranged.


Master TKA, +25, lasts 10 minutes, keep the same % but lower either wounds or the DE-Buff.


This seems like a cool idea to me, and it gives peolpe something to work for in the meditative skill line. It whould probably be reduced for PvP to avoid the nerf screams from the very start. Say take down the % by 50% since the damage is lowered 75%. This still wont help us catch the ranged people, but thats a different problem all together.


Whats everyone think?




----------------------------------------------------------------------------------------------------------------
"`My doctor says that I have a malformed public-duty gland and a natural deficiency in moral fibre, and that I am therefore excused from saving Universes.'"
Aegu
Tue Aug 19, 2003 6:57 am
#2

I think thats a good idea, sounds like something they could implement, but the sad part is that devs dont read these boards but once a week if that and they skip over so many posts that i doubt they will ever see this post.



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Ephaeral
Tue Aug 19, 2003 7:01 am
#3

I seem to recall teras kasi artists in the books and comics (and roleplaying game NOT this crappy excuse of one) had alot of resistance to damage. I know there was a jedi knight/teras kasi master who could do some unreal stuff.
ultraddtd
Tue Aug 19, 2003 2:34 pm
#4



Bulbous2 wrote:
Teras Kasi Artists should have an "Unarmored" skill. It's stupid to have Martial Artists walking around armored to the teeth. Who comes up with this stuff?




Yeah...maybe they should give us a GOOD SIZED evasion bonus to ranged and a GOOD SIZED defense to melee.

I always assumed that with any martial artist class we would survive based on our ability to successfully DODGE attacks as opposed to being able to take one.

--ddtd
ultraddtd
Tue Aug 19, 2003 2:38 pm
#5



Klarnnrr wrote:

Was reading through the posts and someone had mentioned another game where it's melee class could use a skill called Iron Skin. Seemed like a cool concept, so I spent some bored time at work thinking about how it could work in the SWG.

Steel Skin: The ability to focus ones mind on the defenses of ones body, allowing them to become more resistant to attacks.

You would get the SteelSkin skill at ADV. Meditative, a +25 modifier to the /steelskin command.There would be a penalty to your mind pool, I was thinking a 100 point wound as well as a 100-200 point De-Buff only for the duration of use.(we'll say you lose it becuase part of your sub-consious is focused on your body only.)

So when you first get the skill at ADV. Med. You use it and it does the damage to your mind pool. The effect will last for 2.5 minutes and will block 20-25% of melee damage and 15-20% of ranged. (this effect is stackable with shield generators but not armor.)

At expert Med. you get another +25 modifier. the duration goes up to 5 minutes and you now get 30-35% melee, and 25-30% ranged.

Master Med. you guessed it +25 and it lasts 7.5 minutes. 35-40% Melee, 30-35 ranged.

Master TKA, +25, lasts 10 minutes, keep the same % but lower either wounds or the DE-Buff.

This seems like a cool idea to me, and it gives peolpe something to work for in the meditative skill line. It whould probably be reduced for PvP to avoid the nerf screams from the very start. Say take down the % by 50% since the damage is lowered 75%. This still wont help us catch the ranged people, but thats a different problem all together.

Whats everyone think?






Oh yeah...that game was Anarchy Online.

They really should of taken a hard look at the martial arts class there before they worked on TKA.

Tone down the AO martial artist a tiny bit (well...it's been a year since I played, so I'm basing this on that time period...may of been nerfed by now), and we would of had a nice TKA profession here.

--ddtd
Bulbous2
Wed Aug 20, 2003 12:50 am
#6

Teras Kasi Artists should have an "Unarmored" skill. It's stupid to have Martial Artists walking around armored to the teeth. Who comes up with this stuff?
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