Teras Kasi Archive
Thread: Let's clear up the issues here
Things to keep in mind.
As a TKA as I get more XP and level up I want people to hit the floor faster then the last time I hit them. Infact, I want lesser beings to be intimididated by my presence and run away. My false illusion of a TKA. Not to mention I realise smugglers are tough but then again so am I. I should have his arm twisted behind his back having him begging me not to hand his ass to him.
As a trained fighter a TKN... **edit** do I miss my oppoent alot. Hit *miss* Hit *miss* *miss* Hit *miss* *miss* *miss* What did I just level up in the"How to miss my target more then hit level up" I might aswell pick up a gun the marksmen seem to have it easy.
As a well fit TKA... did I mention well fit. Why is it that my target can runawayas fastas I canrun...Now this amazes me running torso half turned holding... wait this is the good part a 30 to 50 pound rifle or carbine with one hand... not two hands... ONE HAND and still get an accurate shotto hand my ass to me because I can't catch up to him. I'm holding nothing, no weight, I'm running straight. This one bothers me.I might aswell blindfold myself andstand there forthe invitation to die.
More importantly, hand knuckles are essential to the playing field of balance in SWG sure I have that same feeling that I should be able to kill people with the cold stare of my eyes but unfortunitly this is SWG. Knucklers should have some attributes thou. Since it is a blade it should make people bleed. This would help against creatures that are 10 times the size of you. I also noticed some fighting is one handed then some is two handed why not the option to haveor equip twohand knucklers. Double the damage in one segment. Giving us a better chance on the playing field against creatures tall enough to stamp the life out of you. Then hand your ass to you.
All and all I spend more time in the hospital recovering wound damage then I do actually winning some of my battles.I'm not a Newbie I'm a pissed off TKA that's getting sick and tired of getting myass handed to me. So to recap some of those issues.
1. Not Intimidate like the actual command I'm talking anything red that is less then you respects your position (Not including unintelligent animals)
2.Hitting (More damage) I want tosee one hit moves that drop lesser opponents and more damage to the harder ones. Respectfully. I mean if the opponent is a bounty hunter I expect him to be hard...
3. All the missing... all I have to say to that is **edit**. I shouldn't miss as a trained TKA maybe as a brawler not a TKA.
4. Targets with guns that have the same running speed as you not to mention half turned one handed commando **edit** dropping you like you didn't exist in the first place. Should be able to run faster as a perk to TKA or at least have an advantage if the opponent is holding a weapon. In the army, soldiers stand still to make accurate shots.
5. Hand knucklers should have attributes like bleeding since they are a blade.
6. A TKA should have the option to have two hand knucklers one for each hand to deal double the damage in one segment. Hell you can make it random but at times I see both fists swinging so I think this would be fair.
Anyways, you can chew me out for my comments or agree with me I don't give a flying .... I'm not posting anymore comments to this post nor will I allow you to indulge in your little mind games by trying to be an ass and calling me stupid for not knowing how SWG works, etc, etc. Enjoy!
Kiurcher from whatever server that is I'm on.