Teras Kasi Archive

Thread: Ideas for replacement skills for unarmed combo

Mister_Heavy
Wed Aug 20, 2003 9:20 am
#1


Here are some ideas for specials to replace the silly unarmed combo specials. Add your own




  • Chi attacks 1 & 2: Damages the opponent's life energy. Act's like a bleed

  • AP Hit 1 & 2: Adds +1 & +2 to the AP of your hit. Same damage/delay as unarmed hit 2 but with bonuses to armor piercing. If used with knuclers, APHit2 would be a total of AP3.

  • Confusion blow 1 & 2: Causes your opponent to switch targets. Confusion blow 1 would cause your opponent to basically hit "tab" once. Confusion 2 would cause a 90degree rotation and one "tab" hit.

  • Concentration 1 and 2: Probably a bad name, but a bit like the reverse of berserk. For a limited time, the TKA would have reduced HAM costs, but could only perform styled attacks. No regular hits would be allowed. If the combat queue ran out of special moves, the TKA would just stand there. This would, of course, need to be balanced. Level 2 would last longer and give greater HAM reduction than level 1.

  • Choke 1 and 2: TKA grabs the target and holds it motionless in a choke hold. Damage is a DOT to the health pool. Both target and TKA are reduced to a kneeling position and Neither can move or perform any attacks while the choke is in place. Every regular attack cycle, the target has a chance to break the hold depending on the difference of levels between the TKA and the target. Level 2 would do more damage and be harder to break than level 1. This would not work on giant creatures.

  • Quick stand 1 and 2: Allows the tka to perform an acrobatic move to quickly get up from a knockdown. (like the cool kick-up moves you see in the movies). It would have a chance of failing, resulting in the TKA falling back down. level 2 would be quicker and have less chance of failing.

  • Prone fighting 1 and 2: Allows the TKA to perform a sweep attack while prone. Level 2 would be faster and have a better chance of success than level 1

Man... there are SO MANY cooler things that could be done other than the relatively useless combo attacks that just spread the damage out.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
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