Teras Kasi Archive
Thread: Thunderwulf, Please read and give a comment along with others:)
I do not believe this is terribly difficult to change, and also may just be the answer to all our problems. But I highly doubt the Devs would consider this, perhaps if we get enough people to agree here.... if the idea is liked, it may change things in.. well, a year from now or some such. ![]()
A simple, short idea would be to make the Master TKA's complete unarmed damage (Not useing VKS), bare-fisted, the same damage as a high quality NON-sliced pair of vks. The best pair of NON-sliced VKS I have encountered had a max damage of 155, with an attack speed of 2.1.
Now to achieve Master TKA and not to ever have to worry about useing VKS again, would be a great great relief with those horrid HAM costs, and could give every TKA something to look forward to. Also this wold NOT make VKS useless to the Master TKA, as the best Sliced VKS I have seen has been a MAX damage of 178, im not sure on the math, or what % slice to damage that would be, though, still makes it worth having for 'special occasions' or the 'power man' TKA.
Just a thought on the final block of TKA profession, and a bonus that seems to be absent upon achieveing, that could shut us up and the Devs could actually leave us alone in a half way decent state.
Bounty Hunter 0/250 skill point pool - Chilastra
TKA with a 0/1/3/1 tree spent - Scylla
..Yes, i play the two most bashed by nerf professions available.. ![]()
Problem is, if they jacked up the damage that much at TK master, whats to stop this person from equipping knucks and gettting even MORE damage?
Also, knowing what the max damage knucks can do is almost a crafting issue. Im currently using Knucklers that are 39-177 2.6 speed. Im sure better can be made when more HQ resources become available.
Hrm.
I've always assumed the Damage table for Unarmed was /seperate/ than the damage table for wearing VKS.
If the damage stacked, yes it would be horrid damage. Simply make the damage not stack. No other weapon stacks with other weapons when you change them, why should Unarmed damage stack with VKS when you use them?
Basicly saying, have a built in weapon - Unarmed - with a set damage component.
If someone wants to use sliced VKS to get more damage than the - Unarmed - weapon, go for it. Put VKS on a seperate weapon damage table, just like a Scout blaster when equiped does totally different damage than a CDEF.
Am I missing something, I'm not sure what you mean to equip VKS to do even /more/ damage, unless your saying the damage from vks stacks with unarmed damage completely. Maybe I'm not sure how the math works there..
This has been a pretty big issue lately Thunderwulf. People don't like the idea of using a weapon(especially such an obvious one), considering we are supposed to be unarmed. Obivously flatlining our damage isn't the best solution. Just a couple other solutions...
1) Piercing the speed-cap with unarmed attacks. Not quite sure how much this would screw balance, probably alot. But the speed cap is one of my ultimate pet peeves. Honestly,it's just silly to think that at master TKA I attack just as fast as a master rifleman(except they deal tons more damage).
2) Make vibros unapparent. No real balance reason behind this, and it would please ALOT of people. Just make the vibro knuckles not be drawn on players to give us more of an 'unarmed' appearence, while still forcing us to buy from weaponsmiths/slicers and what not.
Just some ideas, no real urgency on the issue, but it's an issue that every TKA has at least thought about.
Well, I don't totally understand how damage is calculated.
For example..
I know that every time your UnarmedMeleeDamage goes up, you do more damage but I don't know the exact formula.
But I thought Knucklers add damage to your hits. So for example...
If your fists were rated 100 - 200 dmg:
Min Hit: 100
Max Hit: 200
If your wearing knucklers that are 20 - 150:
Min Hit: 120
Max Hit: 350
Thats how I always thought it worked. I might be wrong though.
That sounds about right thunder;
I avg170 base dam without knucks, and around 300 with some 133s
I hate to say it - but I think VKs will NEVER be made optional for us.
It's all economics. All professions need to use something expendable to keep the economy rolling. I am 99.9% certain that this is why VK's were invented for this game at all.
If we can run around naked and totally unarmed, we don't have the same costs as other melees or even ranged professiosn who need to buy/repair/replace weapons.
I don't agree with it, it seems like a plainly transparent artifical economy booster, but I am pretty sure it fits 'the vision' and we will never get unarmed damage to be on par with VK damage.
'Course, this is just my opinion, but I am pretty sure of why they exist in the first place, as I outlined above.
I disagee gutshot, I support the economy... just not theweapon crafting and armor craftingside of it. I support the hard working stimpack chemist, fences, and chefs.
Patina-Intrepid
Master Dancer/Teras Kasi Novice
Yep, I don't make the rules - just stating them. If any one combat class does NOT need weapons the others will cry imbalance. You can disagree, btu I doubt they are going to change their opinion.
In case I wasn't clear, I completely and utterly hate VKs and think it cheapens the game to foist such transparent consumables on us just so we have to spend some credits.
I see no other reason to have them in the game period.