Teras Kasi Archive
Thread: Ugh...PVP...DEVs pleased make us /sticky
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Wildjames
Tue Sep 09, 2003 11:39 pm
#1
I love huge battles.
The lag is very frustrating, however...it is impossible for me to stay in melee range (out of range out of range out of range...lunge 1, targetgets up instantly...out of range out of range)...this is true even in small battles or duels
I have to put so much effort into staying in range that I can't think tactically at all about special moves...or use them at all really
wow...i can just imagine if i could do /stick, then I could do all sorts of cool moves...or at least be doing standard damage...
please, DEVs, address the idea of /sticky...is it technically possible?
**once a melee gets in range, there's no logical reason why a gun user could just evade someone who is well trained**
xxx_buckshot
Wed Sep 10, 2003 1:20 am
#2
i like to call it chase. it would help in pvp & pve. basically grant it at novice and each tier would give a very slight increase in combat movement rate (devs can figure out the numbers). coupled with trying to engage at optimal distance (5m) unlike follow which stays at the bounding box of the creature.
pvp- it would allow us to close the distance and at least give a chance to connect
pve- would make fighting large beasts (toron bulls for eg) actually possible. the way it is now, even if you hit follow, you'll stand at 9m and just stare at it until it kills you, or chase the dang thing halfway across the map. annoying.
pvp- it would allow us to close the distance and at least give a chance to connect
pve- would make fighting large beasts (toron bulls for eg) actually possible. the way it is now, even if you hit follow, you'll stand at 9m and just stare at it until it kills you, or chase the dang thing halfway across the map. annoying.
Ehogack
Wed Sep 10, 2003 1:56 am
#3
Unequipping Knuckler fixes that problem with super huge monsters. Fambaa do the same thing
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