Teras Kasi Archive
Thread: unarmed lunge1 nerfed? i been MIA for along time.
was unarmed lunge1 nerfed? or was i lagging in anchorhead tonight because i sure the he** didn't see any drops on the BH kiting me.. i don't got time to search for this etc... has unarmed lunge1 been tampered with in anyway? is so let me know please i been MIA for too long to care or take the time to look it up and i hope it was maybe from server lag etc... if they did tamper with it that's the last straw and i frankly got better crap to spend $15x2 on two accounts on. anyways someone give me the low down 'cause i'm going with a nerf.
Yetie the drunkard teras kasi wookie mastah on bloodfin!
if i have slain you, ....then you know who i am, haha.
Oh, and you know they added a timer to ALL posture change effects. In other words, if you used KD or Unarmedlunge on the mob/PC within the last 30 seconds, KD and UnarmedLunge will not work until the 30 seconds passes.
Example. I use KD on Bull Bantha_001. 5 seconds later it stands up and starts running. If I give chase, not only can I not hit it with another posture change for 25 seconds, but it is out of range for me and still able to beat on me while running away. Fun, huh?
/unarmedLunge1; works just fine in PvE and PvP. You probably have a vibroknuckler equipped which will reduce your range from 15m to 5m. That is the difference between hitting and not hitting.
/unarmedLunge1 is on its own timer, independent from knockdowns. I read that here and confirmed it for myself.
I will typically /follow, remove my knucklers, /unarmedLunge1; /unarmedKnockdown2; /beatSenseless; This works on rebel npcs as well as players. You can equip the knucklers while finishing off your opponent if you need to. but keep them off while you are giving chase.