Teras Kasi Archive

Thread: First ever big battle with over 200p eople (how a teras kasi master did)

IceBoyz
Mon Sep 15, 2003 1:18 pm
#1

Well if any of you play on the server Bria and were on last night you might of been to the huge raid that over 75 rebels did on theed... There were literally over 200 people imps and rebels fighting on the streets of theed... Corpses filling the street.... I could barely move through the city without freezing for 10-15 seconds... When i tried to attack an imperial and use knockdown 2 on them i would freeze for 15 seconds and he would be out of range and if he was by the hospital where i attacked him he'd be by the catina when I stopped freezing... I died like 4 times because of the lag and me not able to move.. The only time i started doing good was when there were about 50 people left and i took out like 3-4 imps before i went down.... This game seriously sucks for town fighting it is so laggy and tka cant do **edit** through the lag since the person needs to be near us to knockdown.... Realy gotta start woking on the fighting through the city
OOSquishy
Mon Sep 15, 2003 1:47 pm
#2

Sadly... there are times when confusion doesn't even benefit us...
MalibuBrooke
Mon Sep 15, 2003 2:17 pm
#3

If you had lag like that then it didn't really matter what profession you were. You were going to die. Even if you managed to incapacitate someone with a rifle you would not have been able to deathblow them.





Teras Kasi Master
Master Squad Leader
Novice Rifleman

The definition of insanity is doing the same thing over and over and expecting different results. - Benjamin Franklin
Anthom
Mon Sep 15, 2003 2:18 pm
#4

Even w/o lag the games netcode is horked against melee. I saw a post earlier confirming what we as melee so painfully know, reference the following from Raph:


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=533690#M533690






Holocron wrote:

We have a "fudge factor" on location of 6m. That's 1 second worth of movement for a player. If two players are moving, that means that theoretically, you might have up to 12m error in the distance. The server is udating position multiple times a second, and we have not seen server performance slower than that in many, many weeks.


Whenever a new update comes down from the server on movement (which happens multiple times a second) we move the player or creature towards the new spot at whatever speed is necessary to get them there in time. If it cannot be accomplished, they pop there.


-Raph Koster,
Creative Director






12m! This is the reason why we cannot hit ANYTHING moving away from us except with lunge1/lunge2 (15m). (of course, after the 30 second timer has expired because folks get there KD ranged shots in first)


The only way they can fix this is to increase some of our key attacks to 14-16m range, which will probably never happen. SWG's tracking code is by far the junkiest I have ever experienced playing Online persistent games.




_____________________________________________________________
Ulliam - Teras Kasi Master / Master Brawler - StarSider


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